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Three.js defaults to linear color space, whereas R3F configures SRGB. You can disable this behavior by specifying <Canvas linear /> What was formerly See the note in https://docs.pmnd.rs/react-three-fiber/API/canvas#defaults-that-the-canvas-component-sets-up. |
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I've just opened both your sandboxes and they look identical. In both cases the word "CERTIFIED" is white with a darker outline, like in your third screenshot. |
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I have a GLTF file being loaded and rendered using a basic canvas with a single light source (AmbientLight) in both three and r3f. For some reason the r3f version is very bright and is converting some textures from black to white. Does anyone know why this happens and if this can be resolved?
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