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Are there any updates on this? Have you found another solution? Currently, when hovering an instanced mesh, I am just adding this as a "regular" mesh to the scene. It receives the same position, scale & rotation as the instanced mesh and can then be used for the outline. It works quite well but is just a tedious workaround. |
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Instead of doing a heavy post process you could just render twice the instanced mesh, one time scaled up 1.005 full black and backside only, and a second time frontside scale 1. This is the most common way of doing a clean cell shading |
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Can the
Outline
effect be used to highlight a single instance ofInstancedMesh
?E.g.
If not, would there be a recommended approach to show any sort of highlight effect around a single mesh in an InstancedMesh (besides changing the color)?
Appreciate any thoughts!
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