Best Practice: ~600 planes with unique Texture #1560
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ThomasRutzer
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600 planes with a shared texture but different uv coordinates would be doable. i dont know if instances can do it, that would certainly be the best. |
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Hi,
for a image-gallery-like project I need to display around 600 images on planes.
Currently I am thinking about the best approach
Plan A:
InstanceMeshes, with unique textures (if this is possible, maybe with 2D texture atlas?)
Plan B:
Render the meshes and one 2D texture atlas with offset
Plan C?
Maybe someone has a good pointer in a direction, examples, recommendation...
Thank you very much!
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