How to batch skinned mesh? #1690
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I wanna render same models with skinned meshes multiple time. and usually to optimize same mesh we can use instanced mesh but since it is skinned mesh with animation how can batch these model in single draw call? I did not see any solution in native three js or r3f. Does anyone have a example demonstrating it? Please guide me since I am using skinned mesh model for first time |
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Replies: 2 comments 1 reply
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i dont think threejs can do it. you have to create it from scratch, a shader that can stream animation vertex data - no idea. |
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👀 InstancedSkinMesh proposal: mrdoob/three.js#22667 |
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👀 InstancedSkinMesh proposal: mrdoob/three.js#22667