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this is not really anything we control. draco is pulled in by the THREE.GLTFLoader. it's probably even correct because it has to make a fetch request each time you load a model, that's completely normal, but it's then the browsers job to deal out cached results, which it will, unless you disable it, which you have. under normal circumstances the successive requests will always fetch from cache and yield immediately without a waterfall. |
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Not really sure, but could those instances be the webworkers that are used by the loader? A while ago I had web Assembly memory issues in safari because of draco - I had to reduce the amount of workers. export function importDrcGLTF(url) { dl.setWorkerLimit(4); loader.setDRACOLoader(dl); |
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this is not really anything we control. draco is pulled in by the THREE.GLTFLoader. it's probably even correct because it has to make a fetch request each time you load a model, that's completely normal, but it's then the browsers job to deal out cached results, which it will, unless you disable it, which you have. under normal circumstances the successive requests will always fetch from cache and yield immediately without a waterfall.