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<group>
  <mesh material={yourMaterial} />
  <mesh material={yourMaterial} />
  <mesh material={yourMaterial} />

and yes of course, textures and uvs have to suit the model. you can't just dress a model, nor re-calculate uvs, you need to specifically place a texture onto a specific surface or geometry in blender et al.

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@ashleymvanduzer
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@ashleymvanduzer
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@drcmda
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@ashleymvanduzer
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Answer selected by ashleymvanduzer
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