Create webgl1 context #1908
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LucaSalesi98
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<Canvas gl={canvas => new THREE.AnyRendererYouWant(...props))} |
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Hi all!
Due to the recent really bad implementation of webgl 2.0 in safari 15, i really need to switch back to use webgl1 renderer, but i'm unable to do that.
I see that at a certain point a boolean with this purpose existed, but it's gone.
Is there another way to lock it to webgl1?
Thanks!
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