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I have a 3d model that's playing an animation. I'm looking to retrieve the time of the current animation. Even if the animation has looped it should represent the truth animation playback time.. I see there's a 'time' property in the animationMixer but that's a global time since it was activated inclusive of loops. Does anybody know how to get this value. |
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Answered by
saturn118
Jan 2, 2022
Replies: 1 comment
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Oops, I was being an idiot. I just need to reference the time property in AnimationAction instead of AnimationMixer. My bad. |
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Oops, I was being an idiot. I just need to reference the time property in AnimationAction instead of AnimationMixer. My bad.