I tried to load a model with 20,000 + objects(meshs), but it became very sluggish #2197
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chairmanqcy
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that's 20.000+ draw calls, and most likely lots of materials that aren't re-used. threejs and webgl in general doesn't work that way, you shouldn't have more than a few 100 drawcalls max. you need to instance re-occuring objects and re-use materials as much as you can. |
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👋 hi there, for issues that aren't that pressing, that could be related to threejs etc, please consider github discussions.
10/5000
How can I solve this problem ?
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