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For better performance, I use On-demand rendering, as setting frameloop="demand".
Can I use video texture, and only updating video part? Keep rest of scene don't update?
I know it's like IMPOSSIBLE if canvas looping for video texture, how it "keep still" in the meantime? So how if I setting second "Always loop canvas" on top of the "On-demand canvas"? Or CSS3DRenderer on top of WebGLRenderer?
This discussion was converted from issue #2471 on August 31, 2022 04:29.
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For better performance, I use On-demand rendering, as setting
frameloop="demand"
.Can I use video texture, and only updating video part? Keep rest of scene don't update?
I know it's like IMPOSSIBLE if canvas looping for video texture, how it "keep still" in the meantime? So how if I setting second "Always loop canvas" on top of the "On-demand canvas"? Or CSS3DRenderer on top of WebGLRenderer?
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