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you dont need useWindowDimensions, the canvas stretches to 100% of the next relative/absolute parent. it would be better if size that one in css. as for shaders: #398 (comment) |
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Hi, I'm not really 100% sure about the best practices in
React-Three-Fiber
so some of the following may be a little off. I'm trying to set up a simple scene of just a camera looking at a plane with a shader on it, with the canvas having a max width for desktop, but being nearly full width on mobile. So far, every time I refresh or resize the page, the canvas turns black.Any help would be much appreciated, thanks! :)
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