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have you tried in 5.x? and better do not spread the geometry. simply do <mesh geometry={nodes.foo.geometry} material={materials.bar} /> |
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I came up with an issue that if I create fallback of 3D objects using
nodes
instead of__$
I have the error below when I recreate the canvas. Somehow fallback is not disposed. Not using fallback or creating a fallback using__$
works.Everything works fine and fallbacks work fine the first time, but if I unload and load the component that holds the
Canvas
it breaks upon loading glb models.Here is an example of how my component is:
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