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Hi have a |
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To my understanding multiple materials in threejs get applied to different faces, not necessarily to the whole mesh. For what you need, I'd suggest using two meshes, one with FrontSide and one with BackSide. If you are making the assumption based on a three.js example, maybe link it here. |
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Yes- that's exactly what we did. At the end, we end up with two meshes for each side. My understanding was because there are materials for FrontSide and BackSide we can just attach it to a single mesh. In addition, having two meshes might increase the file. In turns out, it's not really the case. Anyhow- thank you. |
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on R3F, can do:
** make sure to have 6 meshes for a boxGeometry |
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I think I can reuse the same post to ask the same, What i want is to apply to a sphere the look of meshToonMaterial (like cell shading ish) with the MeshDistortMaterial jelly animation. |
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To my understanding multiple materials in threejs get applied to different faces, not necessarily to the whole mesh. For what you need, I'd suggest using two meshes, one with FrontSide and one with BackSide.
If you are making the assumption based on a three.js example, maybe link it here.