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in threejs one child can not be in two parents. primitive is an escape hatch that allows you to dump a readymade object into a scene, but unfortunately it is inviting to try what you did. though i don't quite understand why you want to make it so complicated: https://codesandbox.io/s/funny-greider-x97rs

<Box
  position={[-100, 0, 0]}
  args={[100, 100, 100]}
  onClick={() => setUseRed((s) => !s)}
  material={useRed ? materialRed : materialBlue} />

rule of thumb: you can freely share geometries and materials (in the same canvas!) but you can't have one mesh or any object in two places.

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@gsimone
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@Datanizze
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