Skip to content
Discussion options

You must be logged in to vote

It was the 3d studio max 2017 export problem

I fixed the fbx mesh rotation problem by changing the pivot rotation in 3d max like in the video.
https://youtu.be/W4FaK9Rp2Gc?t=46

Then I fixed the gltf file size problem by not exporting it from max but uploading the fbx file to this converter:
https://blackthread.io/gltf-converter
and convert it to gltf.

Replies: 5 comments 7 replies

Comment options

You must be logged in to vote
0 replies
Comment options

You must be logged in to vote
7 replies
@PaganViking
Comment options

@drcmda
Comment options

@PaganViking
Comment options

@drcmda
Comment options

@drcmda
Comment options

Comment options

You must be logged in to vote
0 replies
Comment options

You must be logged in to vote
0 replies
Answer selected by PaganViking
Comment options

You must be logged in to vote
0 replies
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Category
Q&A
Labels
None yet
3 participants