@@ -7,35 +7,35 @@ Source: https://sketchfab.com/3d-models/room-6417cbc1870a4a1691cca06912ae0369
77Title: Room
88*/
99
10- import { useGLTF } from " @react-three/drei"
10+ import { useGLTF } from ' @react-three/drei'
1111
1212export function Model ( props ) {
13- const { nodes, materials } = useGLTF ( "/ room-transformed.glb" )
13+ const { nodes, materials } = useGLTF ( ' room-transformed.glb' )
1414 return (
1515 < group { ...props } dispose = { null } >
1616 < group rotation = { [ - Math . PI / 2 , 0 , 0 ] } >
1717 < mesh castShadow receiveShadow geometry = { nodes . Object_2 . geometry } material = { materials . Material } />
18- < mesh castShadow receiveShadow geometry = { nodes . Object_3 . geometry } material = { materials [ " Material.002" ] } />
19- < mesh castShadow receiveShadow geometry = { nodes . Object_4 . geometry } material = { materials [ " Material.003" ] } />
18+ < mesh castShadow receiveShadow geometry = { nodes . Object_3 . geometry } material = { materials [ ' Material.002' ] } />
19+ < mesh castShadow receiveShadow geometry = { nodes . Object_4 . geometry } material = { materials [ ' Material.003' ] } />
2020 < mesh castShadow receiveShadow geometry = { nodes . Object_6 . geometry } material = { materials . krzeslo_1 } />
2121 < mesh castShadow receiveShadow geometry = { nodes . Object_7 . geometry } material = { materials . krzeslo_okno } />
2222 < mesh castShadow receiveShadow geometry = { nodes . Object_8 . geometry } material = { materials . krzeslo_prawe } />
2323 < mesh castShadow receiveShadow geometry = { nodes . Object_9 . geometry } material = { materials . krzeslo_srodek } />
2424 < mesh castShadow receiveShadow geometry = { nodes . Object_10 . geometry } material = { materials . podloga } />
2525 < mesh castShadow receiveShadow geometry = { nodes . Object_11 . geometry } material = { materials . sciana_okno } />
26- < mesh castShadow receiveShadow geometry = { nodes . Object_12 . geometry } material = { materials [ " stolik.001" ] } />
27- < mesh castShadow receiveShadow geometry = { nodes . Object_16 . geometry } material = { materials [ " Material.006" ] } />
28- < mesh castShadow receiveShadow geometry = { nodes . Object_5 . geometry } material = { materials [ " Material.004" ] } />
26+ < mesh castShadow receiveShadow geometry = { nodes . Object_12 . geometry } material = { materials [ ' stolik.001' ] } />
27+ < mesh castShadow receiveShadow geometry = { nodes . Object_16 . geometry } material = { materials [ ' Material.006' ] } />
28+ < mesh castShadow receiveShadow geometry = { nodes . Object_5 . geometry } material = { materials [ ' Material.004' ] } />
2929 < mesh geometry = { nodes . Object_13 . geometry } >
3030 < meshStandardMaterial transparent opacity = { 0.5 } />
3131 </ mesh >
32- < mesh castShadow receiveShadow geometry = { nodes . Object_14 . geometry } material = { materials [ " Material.002" ] } />
33- < mesh castShadow receiveShadow geometry = { nodes . Object_15 . geometry } material = { materials [ " Material.005" ] } />
32+ < mesh castShadow receiveShadow geometry = { nodes . Object_14 . geometry } material = { materials [ ' Material.002' ] } />
33+ < mesh castShadow receiveShadow geometry = { nodes . Object_15 . geometry } material = { materials [ ' Material.005' ] } />
3434 < mesh castShadow receiveShadow geometry = { nodes . Object_17 . geometry } material = { materials . mata } />
3535 < mesh castShadow receiveShadow geometry = { nodes . Object_18 . geometry } material = { materials . stolik } />
3636 </ group >
3737 </ group >
3838 )
3939}
4040
41- useGLTF . preload ( "/ room-transformed.glb" )
41+ useGLTF . preload ( ' room-transformed.glb' )
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