https://www.reddit.com/r/EvolveIdle/comments/1m3blnr/potential_bug_living_materials_vs_orbital_decay/
The space casino still increments its count field directly, but the Living Materials initialization code happens inside of incrementStruct(), so the trait doesn't take effect. It might be good to scrub the code for occurrences of count++ and count +=.
https://github.com/pmotschmann/Evolve/blob/master/src/space.js#L1605