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> A simple mod adding wood variants for Minecraft's Weapon Items (Bow, Crossbow, Arrow and Sword variants).
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-[<imgwidth='16'src="https://raw.githubusercontent.com/tr7zw/FirstPersonModel/main/src/main/resources/icon.png"> `First Person Mod`](https://modrinth.com/mod/first-person-model)
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### Changelog History
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<!--CHANGELOG:START-->
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<!--CHANGELOG:END-->
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## 1.4.0:
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- Fix incompatibility with 0.17.x versions of Fabric Loader
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-`1.21.4`-`1.21.8`:
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- Add _**Copper** Sword_ Variants using [Nemo's Copper](https://modrinth.com/mod/nemos-copper)
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-`1.21.9`:
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- Update to 1.21.9
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- Add _**Copper** Sword_ Variants using Vanilla Copper
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- Reduce jar file size by ~10% through the removal of unnecessary files and improved compression
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### 1.3.10:
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- Add recipe grouping for _Arrow_, _Bow_ and _Crossbow_ variant recipes combining them with their Vanilla variant's recipe's spot in the recipe book
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- Add '_Arrow_ variant to **Oak**_Arrow_ conversion' crafting recipe and allow _Arrow_ variants to be used in the _Spectral Arrow_ crafting recipe
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-`1.21.6⁺`: Update to 1.21.6⁺
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### 1.3.9:
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- Add Advancement unlocking Dispenser recipe upon crafting/receiving _Bow_ variants
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### 1.3.8:
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-`1.21.5`: Update to 1.21.5
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### 1.3.7:
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- Fix _Arrow_ recipes only returning 1 arrow instead of the intended 4
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- Fixes crash when using Quilt
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### 1.3.6:
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- Fix crash on start-up when running alongside EMI (Thanks to [JellySquid](https://modrinth.com/user/jellysquid3) for their crucial help!)
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### 1.3.5:
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- Add Deserts to Biomes in which Skeletons are likely to spawn with a Jungle Bow
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-`1.20.1`: Fix Crossbow advancements not loading properly
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### 1.3.3:
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-`1.20.1`: Fix requiring incorrect Java version (introduced by 1.3.2)
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-`1.21.4`: Fix advancement implementation from 1.3.2
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### 1.3.2:
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-`1.21⁺`: Implement missing achievements: "**Ol' Betsy**", "**Two Birds, One Arrow**", "**Who's the Pillager Now?**" and "**Arbalistic**" (already available in 1.20.1)
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- Piglins now are interested in all _Golden Sword_ variants also triggering "**Oh, Shiny**"
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- Fix _**Cherry** Bows_ pulling _**Birch** Arrows_ incorrectly displaying _**Bamboo** Arrows_ for the first frame of the animation
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- Add compatibility for [Not Enough Animation](https://modrinth.com/mod/not-enough-animations)'s function of hiding an off-hand shield while aiming using a charged _Crossbow_ (now works for variants, too)
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- Add _Weapon_ variants to their respective Fabric conventional Item Tags allowing for easier intercompatibility with other mods
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### 1.3.1:
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-`1.20.1`: Fix requiring incorrect Java version (introduced by 1.3.0)
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## 1.3.0:
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- Fix Wither Skeletons being unable to attack
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-`1.21⁺`: Fix _Bows_ and _Crossbows_ sometimes being unable to be enchanted with Unbreaking/Mending using an anvil
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-**NEW**:
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If [_More Tool Variants_](https://modrinth.com/mod/more-tool-variants) is installed,
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-**Piglin Brutes** can now spawn holding a _**Crimson** Golden Axe_
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-**Vindicators** can now spawn holding a _**Dark Oak** Iron Axe_
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### 1.2.3:
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-`1.21.4`: Fix _Bow_ and _Crossbow_ variants not being enchantable using the Enchanting Table
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### 1.2.2:
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- Add [Not Enough Animations](https://modrinth.com/mod/not-enough-animations) compatibility for _Crossbow_ variants
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## 1.2.0:
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-`1.21⁺` Implement enchantability for _Bows_ and _Crossbows_
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-`1.21.3`, `1.21.4`: Add **Pale Oak**_Weapons_ and _Arrows_ of all kinds
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### 1.1.2:
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- Fix "_**Crimson** Crossbow_ loaded with _**Crimson** Arrow_" texture missing a few pixels
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### 1.1.1:
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-`1.20.6⁺`: Fix critical bug crashing the game when a monster tries to shoot an arrow
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## 1.1.0:
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-**_NEW_** features:
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- Mobs now can use (Cross-)bow variants
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-**Piglins** occasionally spawn with a _Crimson Crossbow_ equipped
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-**Skeletons**(/**Bogged**) now occasionally spawn with a bow variant made out of the wood of any in the biome available trees (e.g. **Skeletons** spawning in Savanna have a high chance of spawning with an _Acacia Bow_)
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- Mobs using (Cross-)bow variants use the fitting arrow variant (and can also drop both the ranged weapon and the arrow as loot)
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-`1.21⁺`: **Bogged** drop _Tipped Poison Arrow_ variants
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-**Wither Skeletons** now have a high chance of spawning with either a _Crimson Stone Sword_ or a _Crimson Blackstone Sword_, which they can also drop.
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-**Piglins** spawning with a sword now have a chance of spawning with a _Crimson Golden Sword_
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