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main.c
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502 lines (434 loc) · 20.5 KB
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//Uses Jo Engine, copyright Johannes Fetz
//MIT
/**
In Loving Memory of Jeffrey Neil Lindamood,
my father. 1962 - 2019.
And Bonnie K Caulder Lindamood,
my grandmother. 1937 - 2019.
I am sorry for the pain you had to go through.
**/
//
// Compilation updated to use latest version of Jo Engine standard compiler.
//
//
#include <sl_def.h>
#include "def.h"
#include <SEGA_INT.H>
#include <SEGA_GFS.H>
//Outstanding code contributions from XL2
//
#include "mymath.h"
#include "render.h"
#include "collision.h"
#include "control.h"
#include "hmap.h"
#include "vdp2.h"
#include "physobjet.h"
#include "tga.h"
#include "ldata.h"
#include "input.h"
#include "pcmsys.h"
#include "pcmstm.h"
#include "draw.h"
#include "anidefs.h"
#include "gamespeed.h"
#include "menu.h"
#include "sound.h"
#include "particle.h"
//
#include "lwram.c"
//
//
#include "dspm.h"
//
// Game data //
//Be very careful with uninitialized pointers. [In other words, INITIALIZE POINTERS!]
// SGL Work Area is using the last 200KB of High Work RAM. The game binary is using about 250KB.
unsigned char hwram_model_data[HWRAM_MODEL_DATA_HEAP_SIZE];
void * HWRAM_ldptr;
void * HWRAM_hldptr;
//
/*
1.2 To-Do List
1 - check
2 - check
3 - check
4 - check, different solution applied
5 - check
6 - i just made it transparent, should be enough
8 - check, just a name is fine
9 - check
10 - different solution applied
11 - check
12 - check
1. Patch level 2 to fix the backwards rotated overhang and the ungettable ring
2. Add option to invert camera
3. Adjust the camera when jumping and holding UP to look further forward
- Need to base this on Y input control angle, not just UP (because analog)
4. Start the smart camera lockout timer when holding DOWN, stop it when you press UP (but only after DOWN)
- Need to base this on Y input control angle
5. Holding A will only trigger slide when on the ground / or otherwise decouple slide camera from holding A
6. Shrink / move / adjust the flag so it isn't in your face when you have it
7. Try to push the camera where you are facing a little more past your turn when you are turning
8. Add a name / image to each level in menu
9. Add an indication that the reset point has been successfully set (sound effect + event)
10. Stop the movement smart cam when no buttons are pressed
11. Fix up the "Greece" assets to reduce Z-fighting
12. fix the strafe cam
*/
//
short * division_table;
//short * sine_table;
//A zero vector to be used when you want zero.
POINT zPt = {0, 0, 0};
extern Sint8 SynchConst; //SGL System Variable
unsigned char * dirty_buf;
void * currentAddress;
volatile Uint32 * scuireg = (Uint32*)0x25FE00A4;
volatile Uint32 * scuimask = (Uint32*)0x25FE00A0;
volatile Uint32 * scudmareg = (Uint32*)0x25FE007C;
int game_set_res = TV_320x240;
//////////////////////////////////////////////////////////////////////////////
int flagIconTexno = 0;
//////////////////////////////////////////////////////////////////////////////
// Player data struct
//////////////////////////////////////////////////////////////////////////////
_player you;
//Loading. Check msfs.c and mloader c/h
void load_test(void)
{
get_file_in_memory((Sint8*)"NBG_PAL.TGA", (void*)dirty_buf);
set_tga_to_nbg1_palette((void*)dirty_buf);
Uint32 fid = GFS_NameToId((Sint8*)"SPLASH_4.TGA");
set_8bpp_tga_to_nbg0_image(fid, dirty_buf);
WRAP_NewPalette((Sint8*)"TADA.TGA", (void*)dirty_buf);
baseAsciiTexno = numTex;
sprAsciiHeight = 12;
sprAsciiWidth = WRAP_NewTable((Sint8*)"FONT2.TGA", dirty_buf, sprAsciiHeight); //last argument, tex height
//
HWRAM_ldptr = (void *)(&hwram_model_data[0]);
////////////////////////////////////////////////
// REMINDER: All file names must comply with the 8.3 standard.
// File extensions can be no longer than 3 letters.
// File names can be no longer than 8 letters.
// The total length is thusly 12 characters (as there is a period).
////////////////////////////////////////////////
nbg_sprintf(0,0, "Loading ...");
//stmsnd[stm_win] = (Sint8*)"WIN.ADX";
//stmsnd[stm_freturn] = (Sint8*)"FRETURN.ADX";
//stmsnd[stm_orchit0] = (Sint8*)"ORCHIT0.ADX";
snd_win = load_adx((Sint8*)"WIN.ADX");
snd_yeah = load_adx((Sint8*)"YEAH.ADX");
snd_freturn = load_adx((Sint8*)"FRETURN.ADX");
snd_orchit0 = load_adx((Sint8*)"ORCHIT0.ADX");
snd_ftake = load_adx((Sint8*)"FLAG.ADX");
snd_tslow = load_adx((Sint8*)"TSLOW.ADX");
snd_gpass = load_adx((Sint8*)"GPASS.ADX");
snd_rlap = load_adx((Sint8*)"RLAP.ADX");
snd_bwee = load_8bit_pcm((Sint8*)"BWEE.PCM", 15360);
snd_lstep = load_8bit_pcm((Sint8*)"LSTEP.PCM", 15360);
snd_mstep = load_8bit_pcm((Sint8*)"MSTEP.PCM", 15360);
snd_slideon = load_8bit_pcm((Sint8*)"SLIDEON.PCM", 15360);
snd_wind = load_8bit_pcm((Sint8*)"WND.PCM", 15360);
snd_bstep = load_8bit_pcm((Sint8*)"STEP.PCM", 15360);
snd_cronch = load_8bit_pcm((Sint8*)"CRONCH.PCM", 15360);
snd_alarm = load_8bit_pcm((Sint8*)"ALARM.PCM", 15360);
snd_smack = load_8bit_pcm((Sint8*)"MSMACK.PCM", 15360);
snd_boost = load_8bit_pcm((Sint8*)"BOOST.PCM", 15360);
snd_khit = load_8bit_pcm((Sint8*)"KICKHIT.PCM", 7680);
snd_clack = load_8bit_pcm((Sint8*)"CLACK.PCM", 7680);
snd_click = load_8bit_pcm((Sint8*)"CLICK.PCM", 7680);
snd_close = load_8bit_pcm((Sint8*)"CLOSE.PCM", 7680);
snd_button = load_8bit_pcm((Sint8*)"BUTTON1.PCM", 7680);
snd_button2 = load_8bit_pcm((Sint8*)"BUTTON2.PCM", 7680);
snd_ffield1 = load_8bit_pcm((Sint8*)"FOPEN.PCM", 7680);
snd_ffield2 = load_8bit_pcm((Sint8*)"FCLOSE.PCM", 7680);
snd_ring1 = load_8bit_pcm((Sint8*)"CRING1.PCM", 7680);
snd_ring2 = load_8bit_pcm((Sint8*)"CRING2.PCM", 7680);
snd_ring3 = load_8bit_pcm((Sint8*)"CRING3.PCM", 7680);
snd_ring4 = load_8bit_pcm((Sint8*)"CRING4.PCM", 7680);
snd_ring5 = load_8bit_pcm((Sint8*)"CRING5.PCM", 7680);
snd_ring6 = load_8bit_pcm((Sint8*)"CRING6.PCM", 7680);
snd_ring7 = load_8bit_pcm((Sint8*)"CRING7.PCM", 7680);
snd_flagflap = load_8bit_pcm((Sint8*)"FLAGFLAP.PCM", 15360);
baseRingMenuTexno = numTex;
WRAP_NewTable((Sint8*)"RINGNUM.TGA", (void*)dirty_buf, 0);
flagIconTexno = numTex;
WRAP_NewTexture((Sint8*)"FLAGICON.TGA", (void*)dirty_buf);
sparkTexno = numTex;
WRAP_NewTexture((Sint8*)"SPARK.TGA", (void*)dirty_buf);
auraTexno = numTex;
WRAP_NewTexture((Sint8*)"AURA.TGA", (void*)dirty_buf);
puffTexno = numTex;
WRAP_NewTexture((Sint8*)"PUFF.TGA", (void*)dirty_buf);
controlImgTexno = numTex;
WRAP_NewTexture((Sint8*)"CONTROL2.TGA", (void*)dirty_buf);
slowImgTexno = numTex;
WRAP_NewTexture((Sint8*)"SLOW.TGA", (void*)dirty_buf);
parImgTexno = numTex;
WRAP_NewTexture((Sint8*)"PAR.TGA", (void*)dirty_buf);
goldImgTexno = numTex;
WRAP_NewTexture((Sint8*)"GOLD.TGA", (void*)dirty_buf);
animated_texture_list[0] = numTex;
WRAP_NewTable((Sint8*)"QMARK.TGA", (void*)dirty_buf, 16);
animated_texture_list[1] = numTex;
WRAP_NewTable((Sint8*)"ARROW.TGA", (void*)dirty_buf, 24);
animated_texture_list[2] = numTex;
WRAP_NewTable((Sint8*)"CHECK.TGA", (void*)dirty_buf, 16);
animated_texture_list[3] = numTex;
WRAP_NewTable((Sint8*)"GOAL.TGA", (void*)dirty_buf, 16);
animated_texture_list[4] = numTex;
WRAP_NewTable((Sint8*)"LEYEANIM.TGA", (void*)dirty_buf, 24);
animated_texture_list[5] = numTex;
WRAP_NewTable((Sint8*)"REYEANIM.TGA", (void*)dirty_buf, 24);
animated_texture_list[6] = numTex;
WRAP_NewTable((Sint8*)"ARROW2.TGA", (void*)dirty_buf, 24);
animated_texture_list[7] = numTex;
WRAP_NewTable((Sint8*)"ARROW3.TGA", (void*)dirty_buf, 24);
animated_texture_list[8] = numTex;
WRAP_NewTable((Sint8*)"FFIELD.TGA", (void*)dirty_buf, 24);
/////////////////////////////////////
// Floor / heightmap textures
/////////////////////////////////////
map_texture_table_numbers[0] = numTex;
WRAP_NewTable((Sint8*)&map_tex_tbl_names[0], (void*)dirty_buf, 0);
map_texture_table_numbers[1] = numTex;
WRAP_NewTable((Sint8*)&map_tex_tbl_names[1], (void*)dirty_buf, 0);
map_texture_table_numbers[2] = numTex;
WRAP_NewTable((Sint8*)&map_tex_tbl_names[2], (void*)dirty_buf, 0);
map_texture_table_numbers[3] = numTex;
WRAP_NewTable((Sint8*)&map_tex_tbl_names[3], (void*)dirty_buf, 0);
map_texture_table_numbers[4] = numTex;
WRAP_NewTable((Sint8*)&map_tex_tbl_names[4], (void*)dirty_buf, 0);
map_end_of_original_textures = numTex;
map_tex_amt = (numTex - map_texture_table_numbers[0]);
make_4way_combined_textures(map_texture_table_numbers[0], map_end_of_original_textures, 0);
map_last_combined_texno = numTex;
make_dithered_textures_for_map(0);
HWRAM_ldptr = gvLoad3Dmodel((Sint8*)"PONY.GVP", HWRAM_ldptr, &pl_model, GV_SORT_CEN, MODEL_TYPE_PLAYER, NULL);
HWRAM_ldptr = gvLoad3Dmodel((Sint8*)"WINGS.GVP", HWRAM_ldptr, &wings, GV_SORT_CEN, MODEL_TYPE_PLAYER, NULL);
HWRAM_ldptr = gvLoad3Dmodel((Sint8*)"SHADOW.GVP", HWRAM_ldptr, &shadow, GV_SORT_CEN, MODEL_TYPE_NORMAL, NULL);
HWRAM_ldptr = gvLoad3Dmodel((Sint8*)"MARKER.GVP", HWRAM_ldptr, &entities[8], GV_SORT_CEN, MODEL_TYPE_NORMAL, NULL);
HWRAM_ldptr = gvLoad3Dmodel((Sint8*)"RING1.GVP", HWRAM_ldptr, &entities[1], GV_SORT_CEN, MODEL_TYPE_NORMAL, NULL);
HWRAM_ldptr = gvLoad3Dmodel((Sint8*)"RING2.GVP", HWRAM_ldptr, &entities[2], GV_SORT_CEN, MODEL_TYPE_NORMAL, NULL);
HWRAM_ldptr = gvLoad3Dmodel((Sint8*)"RING3.GVP", HWRAM_ldptr, &entities[3], GV_SORT_CEN, MODEL_TYPE_NORMAL, NULL);
HWRAM_ldptr = gvLoad3Dmodel((Sint8*)"RING4.GVP", HWRAM_ldptr, &entities[4], GV_SORT_CEN, MODEL_TYPE_NORMAL, NULL);
HWRAM_ldptr = gvLoad3Dmodel((Sint8*)"RING5.GVP", HWRAM_ldptr, &entities[5], GV_SORT_CEN, MODEL_TYPE_NORMAL, NULL);
HWRAM_ldptr = gvLoad3Dmodel((Sint8*)"RING6.GVP", HWRAM_ldptr, &entities[6], GV_SORT_CEN, MODEL_TYPE_NORMAL, NULL);
HWRAM_ldptr = gvLoad3Dmodel((Sint8*)"RING7.GVP", HWRAM_ldptr, &entities[7], GV_SORT_CEN, MODEL_TYPE_NORMAL, NULL);
HWRAM_ldptr = gvLoad3Dmodel((Sint8*)"MARKER.GVP", HWRAM_ldptr, &entities[8], GV_SORT_CEN, MODEL_TYPE_NORMAL, NULL);
HWRAM_ldptr = gvLoad3Dmodel((Sint8*)"KYOOB.GVP", HWRAM_ldptr, &entities[9], GV_SORT_CEN, MODEL_TYPE_NORMAL, NULL);
HWRAM_ldptr = gvLoad3Dmodel((Sint8*)"PLATF00.GVP", HWRAM_ldptr, &entities[10], GV_SORT_CEN, MODEL_TYPE_NORMAL, NULL);
HWRAM_ldptr = gvLoad3Dmodel((Sint8*)"FLAG.GVP", HWRAM_ldptr, &entities[57], GV_SORT_CEN, MODEL_TYPE_NORMAL, NULL);
HWRAM_ldptr = gvLoad3Dmodel((Sint8*)"SIGN.GVP", HWRAM_ldptr, &entities[36], GV_SORT_CEN, MODEL_TYPE_NORMAL, NULL);
HWRAM_ldptr = gvLoad3Dmodel((Sint8*)"ARBOX.GVP", HWRAM_ldptr, &entities[37], GV_SORT_CEN, MODEL_TYPE_NORMAL, NULL);
HWRAM_ldptr = gvLoad3Dmodel((Sint8*)"BARBOX.GVP", HWRAM_ldptr, &entities[38], GV_SORT_CEN, MODEL_TYPE_NORMAL, NULL);
HWRAM_ldptr = gvLoad3Dmodel((Sint8*)"BOOSTER.GVP", HWRAM_ldptr, &entities[46], GV_SORT_CEN, MODEL_TYPE_NORMAL, NULL);
HWRAM_ldptr = gvLoad3Dmodel((Sint8*)"TEST00.GVP", HWRAM_ldptr, &entities[0], GV_SORT_CEN, MODEL_TYPE_TPACK, NULL);
HWRAM_ldptr = gvLoad3Dmodel((Sint8*)"FFIELD.GVP", HWRAM_ldptr, &entities[55], GV_SORT_CEN, MODEL_TYPE_NORMAL, &entities[0]);
HWRAM_ldptr = gvLoad3Dmodel((Sint8*)"BRIDGE1.GVP", HWRAM_ldptr, &entities[11], GV_SORT_CEN, MODEL_TYPE_BUILDING, &entities[0]);
HWRAM_ldptr = gvLoad3Dmodel((Sint8*)"GREECE01.GVP", HWRAM_ldptr, &entities[12], GV_SORT_CEN, MODEL_TYPE_BUILDING, &entities[0]);
HWRAM_ldptr = gvLoad3Dmodel((Sint8*)"GREECE02.GVP", HWRAM_ldptr, &entities[13], GV_SORT_CEN, MODEL_TYPE_BUILDING, &entities[0]);
HWRAM_ldptr = gvLoad3Dmodel((Sint8*)"GREECE03.GVP", HWRAM_ldptr, &entities[14], GV_SORT_CEN, MODEL_TYPE_BUILDING, &entities[0]);
HWRAM_ldptr = gvLoad3Dmodel((Sint8*)"GREECE04.GVP", HWRAM_ldptr, &entities[15], GV_SORT_CEN, MODEL_TYPE_BUILDING, &entities[0]);
HWRAM_ldptr = gvLoad3Dmodel((Sint8*)"OVRHNG.GVP", HWRAM_ldptr, &entities[16], GV_SORT_CEN, MODEL_TYPE_BUILDING, &entities[0]);
HWRAM_ldptr = gvLoad3Dmodel((Sint8*)"PIER1.GVP", HWRAM_ldptr, &entities[17], GV_SORT_CEN, MODEL_TYPE_BUILDING, &entities[0]);
HWRAM_ldptr = gvLoad3Dmodel((Sint8*)"POST00.GVP", HWRAM_ldptr, &entities[18], GV_SORT_CEN, MODEL_TYPE_BUILDING, &entities[0]);
HWRAM_ldptr = gvLoad3Dmodel((Sint8*)"TUNNEL2.GVP", HWRAM_ldptr, &entities[19], GV_SORT_CEN, MODEL_TYPE_BUILDING, &entities[0]);
HWRAM_ldptr = gvLoad3Dmodel((Sint8*)"TUNNEL3.GVP", HWRAM_ldptr, &entities[20], GV_SORT_CEN, MODEL_TYPE_BUILDING, &entities[0]);
HWRAM_ldptr = gvLoad3Dmodel((Sint8*)"WALL1.GVP", HWRAM_ldptr, &entities[21], GV_SORT_CEN, MODEL_TYPE_BUILDING, &entities[0]);
HWRAM_ldptr = gvLoad3Dmodel((Sint8*)"FLOAT03.GVP", HWRAM_ldptr, &entities[22], GV_SORT_CEN, MODEL_TYPE_BUILDING, &entities[0]);
HWRAM_ldptr = gvLoad3Dmodel((Sint8*)"BRIDGE2.GVP", HWRAM_ldptr, &entities[23], GV_SORT_CEN, MODEL_TYPE_BUILDING, &entities[0]);
HWRAM_ldptr = gvLoad3Dmodel((Sint8*)"OBSTCL1.GVP", HWRAM_ldptr, &entities[24], GV_SORT_CEN, MODEL_TYPE_BUILDING, &entities[0]);
HWRAM_ldptr = gvLoad3Dmodel((Sint8*)"FLOAT01.GVP", HWRAM_ldptr, &entities[25], GV_SORT_CEN, MODEL_TYPE_BUILDING, &entities[0]);
HWRAM_ldptr = gvLoad3Dmodel((Sint8*)"FLOAT02.GVP", HWRAM_ldptr, &entities[26], GV_SORT_CEN, MODEL_TYPE_BUILDING, &entities[0]);
HWRAM_ldptr = gvLoad3Dmodel((Sint8*)"HIWAY01.GVP", HWRAM_ldptr, &entities[27], GV_SORT_CEN, MODEL_TYPE_BUILDING, &entities[0]);
HWRAM_ldptr = gvLoad3Dmodel((Sint8*)"HIWAY02.GVP", HWRAM_ldptr, &entities[28], GV_SORT_CEN, MODEL_TYPE_BUILDING, &entities[0]);
HWRAM_ldptr = gvLoad3Dmodel((Sint8*)"HIWAY03.GVP", HWRAM_ldptr, &entities[29], GV_SORT_CEN, MODEL_TYPE_BUILDING, &entities[0]);
HWRAM_ldptr = gvLoad3Dmodel((Sint8*)"HIWAY04.GVP", HWRAM_ldptr, &entities[30], GV_SORT_CEN, MODEL_TYPE_BUILDING, &entities[0]);
HWRAM_ldptr = gvLoad3Dmodel((Sint8*)"HIWAY05.GVP", HWRAM_ldptr, &entities[31], GV_SORT_CEN, MODEL_TYPE_BUILDING, &entities[0]);
HWRAM_ldptr = gvLoad3Dmodel((Sint8*)"HIWAY06.GVP", HWRAM_ldptr, &entities[32], GV_SORT_CEN, MODEL_TYPE_BUILDING, &entities[0]);
HWRAM_ldptr = gvLoad3Dmodel((Sint8*)"RAMP01.GVP", HWRAM_ldptr, &entities[33], GV_SORT_CEN, MODEL_TYPE_BUILDING, &entities[0]);
HWRAM_ldptr = gvLoad3Dmodel((Sint8*)"HIWAY07.GVP", HWRAM_ldptr, &entities[34], GV_SORT_CEN, MODEL_TYPE_BUILDING, &entities[0]);
HWRAM_ldptr = gvLoad3Dmodel((Sint8*)"TOWER01.GVP", HWRAM_ldptr, &entities[35], GV_SORT_CEN, MODEL_TYPE_BUILDING, &entities[0]);
HWRAM_ldptr = gvLoad3Dmodel((Sint8*)"POST01.GVP", HWRAM_ldptr, &entities[39], GV_SORT_CEN, MODEL_TYPE_BUILDING, &entities[0]);
HWRAM_ldptr = gvLoad3Dmodel((Sint8*)"POST02.GVP", HWRAM_ldptr, &entities[40], GV_SORT_CEN, MODEL_TYPE_BUILDING, &entities[0]);
HWRAM_ldptr = gvLoad3Dmodel((Sint8*)"BRIDGE0.GVP", HWRAM_ldptr, &entities[41], GV_SORT_CEN, MODEL_TYPE_BUILDING, &entities[0]);
HWRAM_ldptr = gvLoad3Dmodel((Sint8*)"MMAPB.GVP", HWRAM_ldptr, &entities[42], GV_SORT_CEN, MODEL_TYPE_BUILDING, &entities[0]);
HWRAM_ldptr = gvLoad3Dmodel((Sint8*)"LONGBOX.GVP", HWRAM_ldptr, &entities[43], GV_SORT_CEN, MODEL_TYPE_BUILDING, &entities[0]);
HWRAM_ldptr = gvLoad3Dmodel((Sint8*)"TUTI.GVP", HWRAM_ldptr, &entities[44], GV_SORT_CEN, MODEL_TYPE_BUILDING, &entities[0]);
HWRAM_ldptr = gvLoad3Dmodel((Sint8*)"CLIMTOW.GVP", HWRAM_ldptr, &entities[45], GV_SORT_CEN, MODEL_TYPE_BUILDING, &entities[0]);
HWRAM_ldptr = gvLoad3Dmodel((Sint8*)"SATRAMP.GVP", HWRAM_ldptr, &entities[47], GV_SORT_CEN, MODEL_TYPE_BUILDING, &entities[0]);
HWRAM_ldptr = gvLoad3Dmodel((Sint8*)"G_PLANE.GVP", HWRAM_ldptr, &entities[50], GV_SORT_CEN, MODEL_TYPE_BUILDING, &entities[0]);
HWRAM_ldptr = gvLoad3Dmodel((Sint8*)"STARSTAN.GVP", HWRAM_ldptr, &entities[51], GV_SORT_CEN, MODEL_TYPE_BUILDING, &entities[0]);
HWRAM_ldptr = gvLoad3Dmodel((Sint8*)"FLAGSTAN.GVP", HWRAM_ldptr, &entities[53], GV_SORT_CEN, MODEL_TYPE_BUILDING, &entities[0]);
HWRAM_ldptr = gvLoad3Dmodel((Sint8*)"GOALSTAN.GVP", HWRAM_ldptr, &entities[54], GV_SORT_CEN, MODEL_TYPE_BUILDING, &entities[0]);
HWRAM_hldptr = HWRAM_ldptr;
p64MapRequest(8);
//
}
void game_frame(void)
{
// nbg_sprintf(2, 9, "ax(%i)", apd1.ax);
// nbg_sprintf(2, 10, "ay(%i)", apd1.ay);
// nbg_sprintf(2, 11, "lt(%i)", apd1.lta);
// nbg_sprintf(2, 12, "rt(%i)", apd1.rta);
slCashPurge();
prep_map_mtx();
update_gamespeed();
maintRand();
master_draw_stats();
frame_render_prep();
master_draw();
operate_stage_music();
reset_pad(&pad1);
//ABC+Start Exit Condition
if(is_key_down(DIGI_START) && is_key_down(DIGI_A) && is_key_down(DIGI_B) && is_key_down(DIGI_C))
{
SYS_Exit(0);
}
}
void my_vlank(void)
{
vblank_requirements();
operate_digital_pad1();
//Sound Driver Stuff
sdrv_stm_vblank_rq();
sdrv_vblank_rq();
//
}
void attributions(void)
{
slPrint("Created by Ponut64", slLocate(3, 4));
slPrint("Contributions:", slLocate(3, 6));
slPrint("XL2 - Essential knowledge & tools", slLocate(3, 7));
//slPrint("dannyduarte - fixed workarea.c", slLocate(3, 8));
slPrint("ReyeMe - for his czechnology", slLocate(3, 9));
slPrint("Emerald Nova - fixed-point timer", slLocate(3, 11));
slPrint("fafling - actually read the manuals", slLocate(3, 13));
slPrint("mrkotftw - formal programmer guy", slLocate(3, 14));
slPrint("Johannez Fetz - good example code", slLocate(3, 15));
slPrint("Music __STOLEN__ from:", slLocate(3,16));
slPrint("Red Vox, Freedom Planet, Pizza Tower", slLocate(3,17));
slPrint("Also: SGAP (Captive Unicorns)", slLocate(3, 18));
slPrint("Also: AndTheRainfall", slLocate(3, 19));
slPrint("Also: Whowever made Shazfunk", slLocate(3, 20));
slPrint("Sound Driver by Ponut64", slLocate(3, 22));
slPrint("Great Value Game Engine", slLocate(3, 23));
slPrint("also by Ponut64", slLocate(3, 24));
//testing_level_data((Sint8*)"LIST0.REM", (void*)dirty_buf);
slZoomNbg0(65536, 65536);
load_test();
nbg_clear_text();
//For NBG0, we zoom it.
//This zooms the screen such that a 128x128 area is displayed over the 352x224 screen.
//This is for th zoom on in-game backgrounds. Before this point, the zoom is set for the splash screen.
slZoomNbg0(23831, 37449);
}
int validation_escape(void)
{
static int first_stroke = 0;
static int escaped = 0;
if(is_key_pressed(DIGI_L) && is_key_pressed(DIGI_R))
{
first_stroke = 1;
}
if(first_stroke == 1 && is_key_pressed(DIGI_DOWN) && is_key_pressed(DIGI_START) && is_key_up(DIGI_L) && is_key_up(DIGI_R))
{
escaped = 1;
}
return escaped;
}
void hardware_validation(void)
{
load_drv(ADX_MASTER_1536);
load_hmap_prog();
sdrv_vblank_rq();
update_gamespeed();
int start_time = get_time_in_frame();
run_hmap_prog(); //Dry-run the DSP to get it to flag done
while(dsp_noti_addr[0] == 0){
if(validation_escape()) break;
}; //"DSP Wait"
int time_at_end = get_time_in_frame();
while(m68k_com->start != 0)
{
if(validation_escape()) break;
}; //68K Wait
int time_at_sound = get_time_in_frame();
if((time_at_end - start_time) < 111411)
{
get_file_in_memory((Sint8*)"NBG_PAL.TGA", (void*)dirty_buf);
set_tga_to_nbg1_palette((void*)dirty_buf);
while(1)
{
slPrintFX(time_at_end - start_time, slLocate(4, 6));
slPrintFX(time_at_sound - start_time, slLocate(4, 8));
slBack1ColSet((void*)back_scrn_colr_addr, 0x801F);
nbg_sprintf(5, 10, "There is something wrong with");
nbg_sprintf(5, 11, "your Saturn video game system.");
nbg_sprintf(5, 12, "You can contact our associates");
nbg_sprintf(5, 13, "Jane Mednafen or John Bizhawk");
nbg_sprintf(5, 14, "for the necessary repairs.");
if(validation_escape()) break;
}
}
if(((time_at_sound - start_time) > (50<<16)))
{
get_file_in_memory((Sint8*)"NBG_PAL.TGA", (void*)dirty_buf);
set_tga_to_nbg1_palette((void*)dirty_buf);
while(1)
{
slBack1ColSet((void*)back_scrn_colr_addr, 0x9B26);
nbg_sprintf(1, 10, "Listen, I know you are using an emulator.");
nbg_sprintf(1, 11, "That, or a PAL / modded Saturn.");
nbg_sprintf(1, 12, "My point is Saturn emulation is flawed.");
nbg_sprintf(1, 13, "Mednafen/Bizhawk are pretty good.");
nbg_sprintf(1, 14, "Kronos/SSF are almost good.");
nbg_sprintf(1, 15, "But please be aware:");
nbg_sprintf(1, 16, "It's not the ideal experience.");
nbg_sprintf(1, 17, "Press START to continue!");
if(is_key_pressed(DIGI_START)) break;
}
}
nbg_clear_text();
}
int main(void)
{
//jo_core_init(0xE726);
game_set_res = (hi_res_switch) ? TV_704x448 : TV_352x224;
slInitSystem(game_set_res, NULL, 2);
slDynamicFrame(ON); //Dynamic framerate
SynchConst = (Sint8)2; //Framerate control. 1/60 = 60 FPS, 2/60 = 30 FPS, etc.
//
//Loading Area
//
init_lwram();
init_vdp2(0xE726);
init_render_area(90 * 182);
initPhys();
init_box_handling();
init_heightmap();
//The one interrupt that SGL has you register
slIntFunction(my_vlank);
//
//
init_dsp_programs();
//Sound Driver & Hardware/Emulator Validation
hardware_validation();
//
fill_obj_list();
init_entity_list();
//load_test();
attributions();
init_particle();
init_hud_events();
set_camera();
reset_player();
anim_defs();
add_adx_front_buffer(15360);
add_adx_back_buffer(dirty_buf);
pcm_stream_init(30720, PCM_TYPE_8BIT);
pcm_stream_host(game_frame);
return 1;
}