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Title is a bit convoluted, but the gist is that ValidateUserMods in MultiplayerPlaylistItemExtensions.cs uses case-sensitive string comparison when checking user-selected mods against a playlist item's AllowedMods
However, EditCurrentPlaylistItem accepts both upper-case and lower-case mod acronyms for AllowedMods. A referee client can to update a playlist item using lower-case mod acronyms and the game client will show the correct list of allowed mods, but the server will reject users setting any mods as user mod validation fails.