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REF is partially broken for TU4. (Both RSZ dump & C# API generation cause crashes.) #1465

@Synthlight

Description

@Synthlight

Describe the bug
A clear and concise description of what the bug is. If the bug only started to happen after a certain REFramework update, let us know which version the bug appeared in.

  • Dumping IL2CPP json crashes about 2 seconds into the "Dumping RSZ".
  • Others have reported that the game crashes as soon as ultra-wide support is enabled.
  • C# API generation causes the game to crash very early on in generation.
  • Corrupt PAK check still works, but the game completely ignores PAK patch files that are above the vanilla count.
    • i.e. If the last vanilla patch is 13, patch PAKs 14+ are never loaded. (This happens with or without REF.) I'm not sure if the game somehow skims over them and decides not to but:
    • If I replace a vanilla patch PAK with a modded one, the game does load it, and it is corrupt, as expected, without REF to patch the check. (And REF still does patch this check correctly.)
    • Noe being able to load custom additional PAKs currently prevents any mods with textures from loading.

Upload logs and any crash dumps
These are after launching the game and pressing the button to dump RSZ json:
re2_framework_log.zip
reframework_crash.zip

And these are with the C# API generation like 10 seconds after launching the game:
re2_framework_log.zip
(This does not produce an updated crash dump.)

Identify the REFramework version
Nightly 1204 3227102
Also tried with the older 76520ca build, merged into the C# API branch locally.

To Reproduce
Either run REF with the C# API for generation.
Or just click the RSZ json dump button.

Expected behavior
I expect C# API to generate successfully, and the RSZ json to dump successfully.

Screenshots
A crash of specifically the C# API generation:
Image

Desktop and VR (please complete the following information):

  • Win 10 LTSC 21H2
  • GTX 3090Ti
  • 13900KF

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