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| 1 | +# Created with komac v2.14.0 |
| 2 | +# yaml-language-server: $schema=https://aka.ms/winget-manifest.defaultLocale.1.10.0.schema.json |
| 3 | + |
| 4 | +PackageIdentifier: Reloaded-Project.Reloaded-II |
| 5 | +PackageVersion: 1.29.5 |
| 6 | +PackageLocale: en-US |
| 7 | +Publisher: The Reloaded Project |
| 8 | +PublisherUrl: https://github.com/Reloaded-Project |
| 9 | +PublisherSupportUrl: https://github.com/Reloaded-Project/Reloaded-II/issues |
| 10 | +Author: Sewer56 |
| 11 | +PackageName: Reloaded-II |
| 12 | +PackageUrl: https://reloaded-project.github.io/Reloaded-II/ |
| 13 | +License: GPL-3.0 |
| 14 | +LicenseUrl: https://github.com/Reloaded-Project/Reloaded-II/blob/HEAD/LICENSE.md |
| 15 | +ShortDescription: Universal, C# based mod framework. Works with anything X86, X64. |
| 16 | +Moniker: reloaded-ii |
| 17 | +Tags: |
| 18 | +- csharp |
| 19 | +- mod-loader |
| 20 | +- mod-manager |
| 21 | +- reverse-engineering |
| 22 | +- universal |
| 23 | +- windows |
| 24 | +- x64 |
| 25 | +- x86-64 |
| 26 | +ReleaseNotes: |- |
| 27 | + Read and Discuss in a Browser. |
| 28 | + Previous Changelog. |
| 29 | + Just a few community PRs and miscellany. As usual, Reloaded-II is on life support while I spend |
| 30 | + the next years building the next best thing - if you want features, please contribute! |
| 31 | + 1.29.5: Add missing ModConfig.json to include files |
| 32 | + There was a small regression in 1.29.3, where the default includes did not |
| 33 | + include ModConfig.json, that's now been fixed. |
| 34 | + In addition I added a missing 'include files' label before the second table. |
| 35 | + 1.29.4: Misc Linux Installer Improvements |
| 36 | + Small improvements to install on Linux: |
| 37 | + - Ensure 'Applications' directory exists so creating shortcut doesn't fail during install on some systems. |
| 38 | + - Create Software\Wine key in registry if doesn't exist. May fix odd cases where people's 'show dot files' settings don't enable by default. |
| 39 | + And also: |
| 40 | + - Updated 🇫🇷 French Localization by @dysfunctionalriot |
| 41 | + 1.29.3: More Miscellaneous Improvements |
| 42 | + Allow .NET 9 Versions >= 9.0.8 for loader. |
| 43 | + No update to .NET 10 as of current; but am allowing 9.0.8 or greater for loader now. |
| 44 | + According to 3rd party reports I got thus far, Proton needs updating to receive some upstream fixes from Wine for .NET 10, which may take a while to reach downstream. |
| 45 | + We wait for Proton 11, I suppose. |
| 46 | + Added Progress Bar for Mod Installation |
| 47 | + Image |
| 48 | + If a mod takes longer than 3 seconds to install via Drag & Drop, a simple progress bar will display on the screen now. |
| 49 | + In practice you should only see this if you install large mods (think >500MB); on a typical CPU. |
| 50 | + Save Mod Config on Publish, Including IncludeFiles and ExcludeFiles by @TheBestAstroNOT , @Sewer56 |
| 51 | + When you Publish a mod you have an option to exclude certain files from the released project via File Inclusions & Exclusions. |
| 52 | + By default, that is all .json files except .deps.json and .runtimeconfig.json ones. |
| 53 | + Previously, changes on this menu didn't save; as barely anyone ever changed the defaults. |
| 54 | + Now they do. |
| 55 | + Reorder ASI Loader DLL Detection Order by @dreamsyntax |
| 56 | + The order of which DLL name gets selected for Ultimate ASI Loader was changed. |
| 57 | + Now matches using order defined in our code, rather than the order in PE Header. |
| 58 | + With that in mind, items were rearranged to be as least intrusive as possible. |
| 59 | + For instance, ASI Loader as dinput8.dll has caused issues in the past in limited scenarios; e.g. when using C# library with SharpDX to read inputs via dinput. |
| 60 | + Disabled CET |
| 61 | + .NET 9 added a security feature (on by default) which is incompatible with older unsupported versions of Windows. |
| 62 | + Namely Windows 10 22H2 and older. |
| 63 | + Given that Reloaded-II is already unsafe by design (injects arbitrary code), and it's usually not used for multiplayer, there is no good reason for CET to be enforced. |
| 64 | + Rather, it should be the game's responsibility to opt in. Generally, if possible, if the base game runs on the PC, the modded game should too, out of the box. |
| 65 | + Misc |
| 66 | + - Update Dependencies (@dreamsyntax) |
| 67 | + Complete Changes (Autogenerated) |
| 68 | + 1.29.5 - 2025-12-13 |
| 69 | + Merged |
| 70 | + - CI: Update actions and node 14->20 #770 |
| 71 | + Commits |
| 72 | + - Changed: Added missing default ModConfig.json exclusion 4d030e0 |
| 73 | + - Bumped: Version to 1.29.5 751476c |
| 74 | + - Added: Missing 'Include Files' label 620e662 |
| 75 | + ==== |
| 76 | + ==== |
| 77 | + Available Downloads |
| 78 | + (Below this text, on GitHub) |
| 79 | + Setup.exe: This is a 1 click installer for Windows. |
| 80 | + Setup-Linux.exe: This is a version of Setup.exe for easier use in WINE / Proton. Use Linux Setup Guide. |
| 81 | + Release.zip: For people who prefer to install manually without an installer. |
| 82 | + Tools.zip: Tools for mod authors and developers. |
| 83 | + Other files are related to updates, you can ignore them. |
| 84 | +ReleaseNotesUrl: https://github.com/Reloaded-Project/Reloaded-II/releases/tag/1.29.5 |
| 85 | +ManifestType: defaultLocale |
| 86 | +ManifestVersion: 1.10.0 |
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