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Material options are shown for glTF materials that can't be serialized back right now #129

@hybridherbst

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@hybridherbst

Material options that aren't serialized in glTF can't be edited in this mode, we should either disable them or write them to an extension if non-default values are selected:

  • Depth Write, Depth Test
  • Cast Shadows, Receive Shadows
  • Enable Vertex Colors
  • Queue Control, Render Queue, Double Sided GI, Global Illumination

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