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Tactical RPG use #94

@ryanmunger

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@ryanmunger

Would you recommend using this for a tactical rpg where:

1.) The amount of tiles player can move to are restricted by the amount of moves they have left.

2.) If player uses moves, it is reflected in amount of moveable tiles left.

3.) If player is adjacent to a wall and it takes 7 moves to go around directly to the other side, but player only has 6 moves left, the tile directly on the other side would not show as walkable.

My assumption is - a lot of this would be custom code outside of this library. I just wasn’t sure if this library could be compatible or make implementation any easier regarding these requirements.

Thank you for any insight!

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