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Commit 1c56332

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github-actions
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chore: Java 스타일 수정
1 parent 0df1454 commit 1c56332

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2 files changed

+22
-29
lines changed

2 files changed

+22
-29
lines changed

backend/src/main/java/io/f1/backend/domain/game/app/GameService.java

Lines changed: 21 additions & 25 deletions
Original file line numberDiff line numberDiff line change
@@ -175,13 +175,10 @@ public void gameEnd(Room room) {
175175

176176
Map<Long, Player> playerMap = room.getPlayerMap();
177177

178-
GameResultListResponse gameResultListResponse = toGameResultListResponse(playerMap,
179-
room.getGameSetting().getRound());
178+
GameResultListResponse gameResultListResponse =
179+
toGameResultListResponse(playerMap, room.getGameSetting().getRound());
180180

181-
messageSender.sendBroadcast(
182-
destination,
183-
MessageType.GAME_RESULT,gameResultListResponse
184-
);
181+
messageSender.sendBroadcast(destination, MessageType.GAME_RESULT, gameResultListResponse);
185182

186183
updateRank(room, gameResultListResponse);
187184

@@ -209,31 +206,30 @@ public void gameEnd(Room room) {
209206
destination, MessageType.ROOM_SETTING, toRoomSettingResponse(room));
210207
}
211208

212-
private void updateRank(Room room, GameResultListResponse gameResultListResponse) {
213-
214-
List<GameResultResponse> result = gameResultListResponse.result();
209+
private void updateRank(Room room, GameResultListResponse gameResultListResponse) {
215210

216-
for(GameResultResponse gameResultResponse : result) {
217-
Long playerId = gameResultResponse.id();
218-
int rank = gameResultResponse.rank();
219-
int score = gameResultResponse.score();
211+
List<GameResultResponse> result = gameResultListResponse.result();
220212

221-
Player player = room.getPlayerByUserId(playerId);
213+
for (GameResultResponse gameResultResponse : result) {
214+
Long playerId = gameResultResponse.id();
215+
int rank = gameResultResponse.rank();
216+
int score = gameResultResponse.score();
222217

223-
if (Objects.equals(player.getState(), ConnectionState.DISCONNECTED)) {
224-
statService.updateRank(playerId, false, 0);
225-
continue;
226-
}
218+
Player player = room.getPlayerByUserId(playerId);
227219

228-
if(rank == 1) {
229-
statService.updateRank(playerId, true, score);
230-
continue;
231-
}
220+
if (Objects.equals(player.getState(), ConnectionState.DISCONNECTED)) {
221+
statService.updateRank(playerId, false, 0);
222+
continue;
223+
}
232224

233-
statService.updateRank(playerId, false, score);
225+
if (rank == 1) {
226+
statService.updateRank(playerId, true, score);
227+
continue;
228+
}
234229

235-
}
236-
}
230+
statService.updateRank(playerId, false, score);
231+
}
232+
}
237233

238234
@DistributedLock(prefix = "room", key = "#roomId")
239235
public void handlePlayerReady(Long roomId, UserPrincipal userPrincipal) {

backend/src/main/java/io/f1/backend/domain/game/model/Room.java

Lines changed: 1 addition & 4 deletions
Original file line numberDiff line numberDiff line change
@@ -118,10 +118,7 @@ public List<Player> getDisconnectedPlayers() {
118118
}
119119

120120
public void initializePlayers() {
121-
this.playerMap
122-
.values()
123-
.forEach(
124-
Player::initializeCorrectCount);
121+
this.playerMap.values().forEach(Player::initializeCorrectCount);
125122
resetAllPlayerReadyStates();
126123
}
127124

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