详解 PixiJS Filter 中的参数与坐标系 - PRIN BLOG #3
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测试评论。 Hello world! |
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前排! |
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很强 |
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详解 PixiJS Filter 中的参数与坐标系 - PRIN BLOG
除草啦除草啦,再不更新博客就要变成热带雨林啦!🌿 最近在给一个 PixiJS 程序编写 WebGL Shader,被各种参数和坐标系搞得晕头转向。痛定思痛,整理了一下 PixiJS Filter 系统中的各种概念,以供后续参阅。 在 WebGL 中,我们可以通过编写顶点着色器 (Vertex Shader) 和片元着色器 (Fragment Shader) 来实现各种各样的渲染效果。而在 Pix
https://prinsss.github.io/pixijs-filter-coordinate-systems/
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