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Infinite duration causes FFB to stop working on some drivers because
RunEffect on an already-running infinite effect is silently ignored.
Reverts constant, inertia and damper effects back to configFeedbackLength.
tempEffect.condition.direction.dir[1] = 1; //Y Position
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SHORT minForce = (SHORT)(strength > 0.001 ? (configMinForce / 100.0 * 32767.0) : 0); // strength is a double so we do an epsilon check of 0.001 instead of > 0.
tempEffect.condition.direction.dir[0] = 1; // not used
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tempEffect.condition.direction.dir[1] = 0; //Y Position
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SHORT minForce = (SHORT)(strength > 0.001 ? (configMinForce / 100.0 * 32767.0) : 0); // strength is a double so we do an epsilon check of 0.001 instead of > 0.
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