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-**p5.SoundFile**[[source](https://github.com/therewasaguy/p5.sound/blob/master/src/soundfile.js) / [docs](http://p5js.org/reference/#/p5.SoundFile)]: Load and play sound files, manipulate playback
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-**p5.Amplitude**[[source](https://github.com/therewasaguy/p5.sound/blob/master/src/amplitude.js) / [docs](http://p5js.org/reference/#/p5.Amplitude)]: Get the current volume of a sound.
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-**p5.AudioIn**[[source](https://github.com/therewasaguy/p5.sound/blob/master/src/audioin.js) / [docs](http://p5js.org/reference/#/p5.AudioIn)]: Get sound from an input source, typically a computer microphone.
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-**p5.FFT**[[source](https://github.com/therewasaguy/p5.sound/blob/master/src/fft.js)][[docs](http://p5js.org/reference/#/p5.FFT)]: Analyze the frequency of sound. Returns results from the frequency spectrum or time domain.
-**p5.Noise**[[source](https://github.com/therewasaguy/p5.sound/blob/master/src/noise.js) / [docs](http://p5js.org/reference/#/p5.Noise): white, pink or brown noise generator
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-**p5.AudioIn**[[source](https://github.com/therewasaguy/p5.sound/blob/master/src/audioin.js) / [docs](http://p5js.org/reference/#/p5.AudioIn)]: Get sound from an input source like a computer mic.
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-**p5.FFT**[[source](https://github.com/therewasaguy/p5.sound/blob/master/src/fft.js)][[docs](http://p5js.org/reference/#/p5.FFT)]: Analyze the frequency of sound.
-**p5.Noise**[[source](https://github.com/therewasaguy/p5.sound/blob/master/src/noise.js) / [docs](http://p5js.org/reference/#/p5.Noise): White, pink or brown noise generator
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-**p5.Env**[[source](https://github.com/therewasaguy/p5.sound/blob/master/src/env.js) / [[docs](http://p5js.org/reference/#/p5.Env)]: Trigger an attack/release envelope, or modulate other parameters
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-**p5.Reverb**[[source](https://github.com/therewasaguy/p5.sound/blob/master/src/reverb.js) / [docs](http://p5js.org/reference/#/p5.Reverb)]: Add reverb to a sound by specifying duration and decay. **p5.Convolver** extends p5.Reverb to simulate the sound of real physical spaces through convolution.
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-**p5.Reverb**[[source](https://github.com/therewasaguy/p5.sound/blob/master/src/reverb.js) / [docs](http://p5js.org/reference/#/p5.Reverb)]: Add reverb to a sound by specifying duration and decay.
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-**p5.Convolver** extends p5.Reverb. Simulate the sound of real physical spaces w/ convolution.
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-**p5.Filter**[[source](https://github.com/therewasaguy/p5.sound/blob/master/src/filter.js) / [docs](http://p5js.org/reference/#/p5.Filter)]: Filter the frequency range of a sound.
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-**p5.Delay**[[source](https://github.com/therewasaguy/p5.sound/blob/master/src/delay.js) / [docs](http://p5js.org/reference/#/p5.Delay)]: A stereo delay effect with parameters for feedback, delayTime, and lowpass filter.
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-**p5.Signal**[[source](https://github.com/therewasaguy/p5.sound/blob/master/src/signal.js)]: primarily used behind the scenes to help add, multiply and scale signals for modulation
-**p5.Signal**[[source](https://github.com/therewasaguy/p5.sound/blob/master/src/signal.js)]: Used behind the scenes to add, multiply and scale signals for modulation
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-**p5.SoundRecorder**[[source](https://github.com/therewasaguy/p5.sound/blob/master/src/soundrecorder.js)]: record sound for playback / save the .wav
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-**Metronome / Sequencing**[[source](https://github.com/therewasaguy/p5.sound/blob/master/src/looper.js)]: Sequencing patterns / phrases with loopable p5.Part and p5.Score is currently in development.
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-**Metronome / Sequencing**[[source](https://github.com/therewasaguy/p5.sound/blob/master/src/looper.js)]: Sequence musical patterns (in development).
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