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src/data/hi.yml

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getting-started-in-webgl-other-tutorials-tut3: Styling and Appearance
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getting-started-in-webgl-other-tutorials-tut4: Introduction to Shaders
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getting-started-in-webgl-other-tutorials-you-are-here: (you are here)
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getting-started-in-webgl-title: Getting Started in WebGL
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getting-started-in-webgl-title: WebGL में शुरूवाती कदम
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getting-started-in-webgl-glossary-title: Glossary
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getting-started-in-webgl-coords-and-transform-title: Coordinates and Transformations
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getting-started-in-webgl-coords-and-transform: 'Basics of 3D setup, coordinates, and transformations'
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getting-started-in-webgl-coords-and-transform: '3डी सेटअप, निर्देशांक और परिवर्तन की मूल बातें'
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getting-started-in-webgl-coords-and-transform-p1x1: >-
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p5.js is a powerful tool for creating 2D graphics but it's also capable of
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3D graphics. To get started in 3D there are some new concepts to learn and
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getting-started-in-webgl-coords-and-transform-glossary-term6-definition: 'A point in 3D space, with an x, y, z position.'
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getting-started-in-webgl-coords-and-transform-glossary-term7-title: Face
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getting-started-in-webgl-coords-and-transform-glossary-term7-definition: A collection of three points that create a solid surface.
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getting-started-in-webgl-custom-geometry-title: Creating Custom Geometry in WebGL
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getting-started-in-webgl-custom-geometry: Creating custom geometry in WebGL
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getting-started-in-webgl-custom-geometry-title: WebGL में कस्टम ज्योमेट्री बनाना
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getting-started-in-webgl-custom-geometry: WebGL में कस्टम ज्योमेट्री बनाना
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getting-started-in-webgl-custom-geometry-p1x1: >-
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p5.js has a number of basic shapes, like <a class="code">box()</a> or <a
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class="code">sphere()</a>, but p5.js is also capable of rendering complex
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calculating lighting or using materials.
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getting-started-in-webgl-custom-geometry-glossary-term7-title: Normalization
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getting-started-in-webgl-custom-geometry-glossary-term7-definition: Changing something so that it fits within a standard range.
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getting-started-in-webgl-appearance-title: Styling and Appearance
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getting-started-in-webgl-appearance: The basics of materials and lighting in WebGL
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getting-started-in-webgl-appearance-title: स्टाइल और दिखावट
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getting-started-in-webgl-appearance: WebGL में मटीरियल और लाईटिंग की मूल बातें
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getting-started-in-webgl-appearance-p0x1: >-
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Creating in 3D is about more than just geometry. Cameras, lights, and
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materials are an important part of creating a visually interesting 3D scene.
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getting-started-in-webgl-appearance-glossary-term7-definition: >-
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Selectively showing some geometry and not others, such as when geometry
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falls outside of the camera frustum.
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getting-started-in-webgl-shaders-title: Introduction to Shaders
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getting-started-in-webgl-shaders: The basics of creating shaders within p5js using WebGL
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getting-started-in-webgl-shaders-title: शेडर्स से परिचय
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getting-started-in-webgl-shaders: WebGL का उपयोग करके p5js के भीतर शेडर बनाने की मूल बातें
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getting-started-in-webgl-shaders-p0x1: >-
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Shaders are special programs that run on the graphics processing unit, or
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GPU, that can do some incredible things. They take advantage of the GPU to
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getting-started-in-webgl-shaders-glossary-term12-definition: >-
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The part of a shader program that is responsible for the color and
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appearance of each pixel output by the shader.
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getting-started-in-webgl-framebuffers-title: Layered Rendering with Framebuffers
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getting-started-in-webgl-framebuffers-title: फ्रेमबफर के साथ लेयरड रेन्डरिंग
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getting-started-in-webgl-framebuffers: >-
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Setting up sketches that draw in multiple stages or access 3D depth
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information.

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