Skip to content

Commit 5458d4a

Browse files
committed
fix: delete a space before each bracket
1 parent c870eb9 commit 5458d4a

File tree

1 file changed

+8
-8
lines changed

1 file changed

+8
-8
lines changed

src/data/examples/en/09_Simulate/00_Forces.js

Lines changed: 8 additions & 8 deletions
Original file line numberDiff line numberDiff line change
@@ -60,7 +60,7 @@ function reset() {
6060
}
6161
}
6262

63-
let Liquid = function (x, y, w, h, c) {
63+
let Liquid = function(x, y, w, h, c) {
6464
this.x = x;
6565
this.y = y;
6666
this.w = w;
@@ -69,7 +69,7 @@ let Liquid = function (x, y, w, h, c) {
6969
};
7070

7171
// Is the Mover in the Liquid?
72-
Liquid.prototype.contains = function (m) {
72+
Liquid.prototype.contains = function(m) {
7373
let l = m.position;
7474
return (
7575
l.x > this.x &&
@@ -80,7 +80,7 @@ Liquid.prototype.contains = function (m) {
8080
};
8181

8282
// Calculate drag force
83-
Liquid.prototype.calculateDrag = function (m) {
83+
Liquid.prototype.calculateDrag = function(m) {
8484
// Magnitude is coefficient * speed squared
8585
let speed = m.velocity.mag();
8686
let dragMagnitude = this.c * speed * speed;
@@ -96,7 +96,7 @@ Liquid.prototype.calculateDrag = function (m) {
9696
return dragForce;
9797
};
9898

99-
Liquid.prototype.display = function () {
99+
Liquid.prototype.display = function() {
100100
noStroke();
101101
fill(50);
102102
rect(this.x, this.y, this.w, this.h);
@@ -111,12 +111,12 @@ function Mover(m, x, y) {
111111

112112
// Newton's 2nd law: F = M * A
113113
// or A = F / M
114-
Mover.prototype.applyForce = function (force) {
114+
Mover.prototype.applyForce = function(force) {
115115
let f = p5.Vector.div(force, this.mass);
116116
this.acceleration.add(f);
117117
};
118118

119-
Mover.prototype.update = function () {
119+
Mover.prototype.update = function() {
120120
// Velocity changes according to acceleration
121121
this.velocity.add(this.acceleration);
122122
// position changes by velocity
@@ -125,15 +125,15 @@ Mover.prototype.update = function () {
125125
this.acceleration.mult(0);
126126
};
127127

128-
Mover.prototype.display = function () {
128+
Mover.prototype.display = function() {
129129
stroke(0);
130130
strokeWeight(2);
131131
fill(255, 127);
132132
ellipse(this.position.x, this.position.y, this.mass * 16, this.mass * 16);
133133
};
134134

135135
// Bounce off bottom of window
136-
Mover.prototype.checkEdges = function () {
136+
Mover.prototype.checkEdges = function() {
137137
if (this.position.y > height - this.mass * 8) {
138138
// A little dampening when hitting the bottom
139139
this.velocity.y *= -0.9;

0 commit comments

Comments
 (0)