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4 | 4 | * <br> To learn more about using shaders in p5.js: <a href="https://itp-xstory.github.io/p5js-shaders/">p5.js Shaders</a>
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5 | 5 | */
|
6 | 6 |
|
7 |
| - // this variable will hold our shader object |
8 |
| - let theShader; |
9 |
| - // this variable will hold our webcam video |
10 |
| - let cam; |
11 |
| - |
12 |
| - function preload(){ |
13 |
| - // load the shader |
14 |
| - theShader = loadShader('assets/webcam.vert', 'assets/webcam.frag'); |
15 |
| - } |
16 |
| - |
17 |
| - function setup() { |
18 |
| - // shaders require WEBGL mode to work |
19 |
| - createCanvas(710, 400, WEBGL); |
20 |
| - noStroke(); |
21 |
| - |
22 |
| - cam = createCapture(VIDEO); |
23 |
| - cam.size(710, 400); |
24 |
| - |
25 |
| - cam.hide(); |
26 |
| - } |
27 |
| - |
28 |
| - function draw() { |
29 |
| - // shader() sets the active shader with our shader |
30 |
| - shader(theShader); |
31 |
| - |
32 |
| - // passing cam as a texture |
33 |
| - theShader.setUniform('tex0', cam); |
34 |
| - |
35 |
| - // rect gives us some geometry on the screen |
36 |
| - rect(0,0,width,height); |
37 |
| - } |
| 7 | +// this variable will hold our shader object |
| 8 | +let theShader; |
| 9 | +// this variable will hold our webcam video |
| 10 | +let cam; |
| 11 | + |
| 12 | +function preload() { |
| 13 | + // load the shader |
| 14 | + theShader = loadShader('assets/webcam.vert', 'assets/webcam.frag'); |
| 15 | +} |
| 16 | + |
| 17 | +function sizeVideo() { |
| 18 | + cam.size(710, 400); |
| 19 | + cam.hide(); |
| 20 | +} |
| 21 | +function setup() { |
| 22 | + // shaders require WEBGL mode to work |
| 23 | + createCanvas(710, 400, WEBGL); |
| 24 | + noStroke(); |
| 25 | + |
| 26 | + cam = createCapture(VIDEO, sizeVideo); |
| 27 | +} |
| 28 | + |
| 29 | +function draw() { |
| 30 | + // shader() sets the active shader with our shader |
| 31 | + shader(theShader); |
| 32 | + |
| 33 | + // passing cam as a texture |
| 34 | + theShader.setUniform('tex0', cam); |
| 35 | + |
| 36 | + // rect gives us some geometry on the screen |
| 37 | + rect(0, 0, width, height); |
| 38 | +} |
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