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Add p5.Camera reference
1 parent 30bd4ed commit 49dcead

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src/content/reference/en/p5.Camera/camera.mdx

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the "up"
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vector is <code>(0, 1, 0)</code>.</p>
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isConstructor: false
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src/content/reference/en/p5.Camera/centerX.mdx

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"world" space, so
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<code>myCamera.centerX</code> is 0.</p>
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src/content/reference/en/p5.Camera/centerY.mdx

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"world" space, so
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<code>myCamera.centerY</code> is 0.</p>
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src/content/reference/en/p5.Camera/centerZ.mdx

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"world" space, so
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<code>myCamera.centerZ</code> is 0.</p>
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src/content/reference/en/p5.Camera/eyeX.mdx

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description: |
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<p>The camera’s y-coordinate.</p>
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<p>By default, the camera’s y-coordinate is set to 0 in "world" space.</p>
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src/content/reference/en/p5.Camera/eyeY.mdx

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description: |
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<p>The camera’s y-coordinate.</p>
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<p>By default, the camera’s y-coordinate is set to 0 in "world" space.</p>
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isConstructor: false
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src/content/reference/en/p5.Camera/eyeZ.mdx

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description: |
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<p>The camera’s z-coordinate.</p>
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<p>By default, the camera’s z-coordinate is set to 800 in "world" space.</p>
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isConstructor: false
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src/content/reference/en/p5.Camera/frustum.mdx

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the
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camera and the origin.</p>
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isConstructor: false
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src/content/reference/en/p5.Camera/lookAt.mdx

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<code>myCamera.lookAt(10, 20, 30)</code> points the camera at the coordinates
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<code>(10, 20, 30)</code>.</p>
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isConstructor: false
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src/content/reference/en/p5.Camera/move.mdx

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pixels to the right, 20 pixels down, and 30 pixels backward in its "local"
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space.</p>
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