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Merge pull request #407 from processing/fix/update-code-blocks
Update some code blocks
2 parents b908c22 + 0b62838 commit 8588444

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src/content/reference/en/p5.Camera/camera.mdx

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the "up"
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vector is <code>(0, 1, 0)</code>.</p>
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isConstructor: false
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itemtype: method
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src/content/reference/en/p5.Camera/frustum.mdx

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the
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camera and the origin.</p>
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isConstructor: false
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itemtype: method
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src/content/reference/en/p5.Camera/lookAt.mdx

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<code>myCamera.lookAt(10, 20, 30)</code> points the camera at the coordinates
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<code>(10, 20, 30)</code>.</p>
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isConstructor: false
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itemtype: method
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src/content/reference/en/p5.Camera/move.mdx

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pixels to the right, 20 pixels down, and 30 pixels backward in its "local"
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space.</p>
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isConstructor: false
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itemtype: method
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src/content/reference/en/p5.Camera/pan.mdx

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<p>Note: Angles are interpreted based on the current
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<a href="/reference/p5/angleMode">angleMode()</a>.</p>
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isConstructor: false
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itemtype: method
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src/content/reference/en/p5.Camera/set.mdx

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<code>cam2.set(cam1)</code> will set <code>cam2</code> using
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<code>cam1</code>’s configuration.</p>
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isConstructor: false
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itemtype: method
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src/content/reference/en/p5.Camera/setPosition.mdx

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places the camera at coordinates <code>(10, 20, 30)</code> in "world"
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space.</p>
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isConstructor: false
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src/content/reference/en/p5.Camera/slerp.mdx

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close to <code>cam1</code>’s.</p>
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<p>Note: All of the cameras must use the same projection.</p>
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isConstructor: false
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src/content/reference/en/p5.Camera/tilt.mdx

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<p>Note: Angles are interpreted based on the current
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<a href="/reference/p5/angleMode">angleMode()</a>.</p>
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isConstructor: false
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itemtype: method
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src/content/reference/en/p5.Element/addClass.mdx

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file: src/dom/dom.js
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description: |
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<p>Adds a class to the element.</p>
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