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Update src/webgl/p5.Shader.js
Co-authored-by: Perminder Singh <[email protected]>
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src/webgl/p5.Shader.js

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@@ -291,7 +291,7 @@ p5.Shader = class {
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* of a hook, and the value is a string with the GLSL code for your hook. You
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* can also add a `declarations` key, where the value is a GLSL string declaring
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* <a href="#/p5.Shader/setUniform">uniform variables</a> and globals shared
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* between hooks. To add declarations jsut in a vertex or fragment shader, add
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* between hooks. To add declarations just in a vertex or fragment shader, add
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* `vertexDeclarations` and `fragmentDeclarations` keys.
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*
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* @method modify

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