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Update src/webgl/shaders/functions/noiseGLSL.glsl
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src/webgl/shaders/functions/noiseGLSL.glsl

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -7,7 +7,7 @@ vec2 random2(vec2 st) {
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return -1.0 + 2.0 * fract(sin(st) * 43758.5453123);
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}
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float baseNoise(vec2 st) {
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float noise(vec2 st) {
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vec2 i = floor(st);
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vec2 f = fract(st);
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