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reverting back to old p5.Geometry
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src/webgl/p5.Geometry.js

Lines changed: 19 additions & 30 deletions
Original file line numberDiff line numberDiff line change
@@ -763,15 +763,17 @@ class Geometry {
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*
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* let myGeometry;
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*
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* let v0;
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* let v1;
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* let v2;
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* let v3;
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* function setup() {
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* createCanvas(100, 100, WEBGL);
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*
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* // Create a p5.Geometry object.
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* myGeometry = buildGeometry(createShape);
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* myGeometry = new p5.Geometry();
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*
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* // Create p5.Vector objects to position the vertices.
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* let v0 = createVector(-40, 0, 0);
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* let v1 = createVector(0, -40, 0);
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* let v2 = createVector(0, 40, 0);
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* let v3 = createVector(40, 0, 0);
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*
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* // Add the vertices to myGeometry's vertices array.
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* myGeometry.vertices.push(v0, v1, v2, v3);
@@ -798,15 +800,6 @@ class Geometry {
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* // Draw the p5.Geometry object.
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* model(myGeometry);
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* }
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*
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* function createShape() {
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* // Create p5.Vector objects to position the vertices.
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* v0 = createVector(-40, 0, 0);
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* v1 = createVector(0, -40, 0);
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* v2 = createVector(0, 40, 0);
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* v3 = createVector(40, 0, 0);
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* }
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*
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* </code>
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* </div>
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*
@@ -2196,14 +2189,12 @@ function geometry(p5, fn){
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* createCanvas(100, 100, WEBGL);
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*
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* // Create a p5.Geometry object.
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* myGeometry = buildGeometry(function(){
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*
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* // Create p5.Vector objects to position the vertices.
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* v0 = createVector(-40, 0, 0);
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* v1 = createVector(0, -40, 0);
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* v2 = createVector(40, 0, 0);
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* myGeometry = new p5.Geometry();
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*
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* });
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* // Create p5.Vector objects to position the vertices.
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* let v0 = createVector(-40, 0, 0);
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* let v1 = createVector(0, -40, 0);
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* let v2 = createVector(40, 0, 0);
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*
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* // Add the vertices to the p5.Geometry object's vertices array.
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* myGeometry.vertices.push(v0, v1, v2);
@@ -2367,16 +2358,13 @@ function geometry(p5, fn){
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* createCanvas(100, 100, WEBGL);
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*
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* // Create a p5.Geometry object.
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* myGeometry = buildGeometry(function(){
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*
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* // Create p5.Vector objects to position the vertices.
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* v0 = createVector(-40, 0, 0);
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* v1 = createVector(0, -40, 0);
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* v2 = createVector(0, 40, 0);
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* v3 = createVector(40, 0, 0);
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*
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* });
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* myGeometry = new p5.Geometry();
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*
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* // Create p5.Vector objects to position the vertices.
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* let v0 = createVector(-40, 0, 0);
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* let v1 = createVector(0, -40, 0);
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* let v2 = createVector(0, 40, 0);
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* let v3 = createVector(40, 0, 0);
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*
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* // Add the vertices to the p5.Geometry object's vertices array.
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* myGeometry.vertices.push(v0, v1, v2, v3);
@@ -2409,6 +2397,7 @@ function geometry(p5, fn){
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* </code>
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* </div>
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*/
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/**
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* An array that lists which of the geometry's vertices form each of its
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* faces.

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