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Fix: Rename noise.glsl.js to noiseGLSL.glsl to avoid Rollup plugin conflicts
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src/webgl/shaders/functions/noise.glsl.js renamed to src/webgl/shaders/functions/noiseGLSL.glsl

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@@ -1,4 +1,3 @@
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export default /* glsl */ `
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float baseNoise(vec2 st) {
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return fract(sin(dot(st.xy ,vec2(12.9898,78.233))) * 43758.5453123);
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}
@@ -12,4 +11,3 @@ float noise(vec2 st) {
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}
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return result;
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}
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`;

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