@@ -149,32 +149,32 @@ public class PGraphicsOpenGL extends PGraphics {
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// Shaders
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static protected URL defColorShaderVertURL =
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- PGraphicsOpenGL .class .getResource ("ColorVert.glsl" );
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+ PGraphicsOpenGL .class .getResource ("/processing/opengl/shaders/ ColorVert.glsl" );
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static protected URL defTextureShaderVertURL =
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- PGraphicsOpenGL .class .getResource ("TextureVert .glsl" );
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+ PGraphicsOpenGL .class .getResource ("/processing/opengl/shaders/TexVert .glsl" );
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static protected URL defLightShaderVertURL =
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- PGraphicsOpenGL .class .getResource ("LightVert.glsl" );
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+ PGraphicsOpenGL .class .getResource ("/processing/opengl/shaders/ LightVert.glsl" );
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static protected URL defTexlightShaderVertURL =
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- PGraphicsOpenGL .class .getResource ("TexlightVert.glsl" );
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+ PGraphicsOpenGL .class .getResource ("/processing/opengl/shaders/ TexlightVert.glsl" );
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static protected URL defColorShaderFragURL =
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- PGraphicsOpenGL .class .getResource ("ColorFrag.glsl" );
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+ PGraphicsOpenGL .class .getResource ("/processing/opengl/shaders/ ColorFrag.glsl" );
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static protected URL defTextureShaderFragURL =
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- PGraphicsOpenGL .class .getResource ("TextureFrag .glsl" );
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+ PGraphicsOpenGL .class .getResource ("/processing/opengl/shaders/TexFrag .glsl" );
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static protected URL defLightShaderFragURL =
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- PGraphicsOpenGL .class .getResource ("LightFrag.glsl" );
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+ PGraphicsOpenGL .class .getResource ("/processing/opengl/shaders/ LightFrag.glsl" );
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static protected URL defTexlightShaderFragURL =
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- PGraphicsOpenGL .class .getResource ("TexlightFrag.glsl" );
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+ PGraphicsOpenGL .class .getResource ("/processing/opengl/shaders/ TexlightFrag.glsl" );
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static protected URL defLineShaderVertURL =
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- PGraphicsOpenGL .class .getResource ("LineVert.glsl" );
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+ PGraphicsOpenGL .class .getResource ("/processing/opengl/shaders/ LineVert.glsl" );
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static protected URL defLineShaderFragURL =
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- PGraphicsOpenGL .class .getResource ("LineFrag.glsl" );
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+ PGraphicsOpenGL .class .getResource ("/processing/opengl/shaders/ LineFrag.glsl" );
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static protected URL defPointShaderVertURL =
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- PGraphicsOpenGL .class .getResource ("PointVert.glsl" );
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+ PGraphicsOpenGL .class .getResource ("/processing/opengl/shaders/ PointVert.glsl" );
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static protected URL defPointShaderFragURL =
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- PGraphicsOpenGL .class .getResource ("PointFrag.glsl" );
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+ PGraphicsOpenGL .class .getResource ("/processing/opengl/shaders/ PointFrag.glsl" );
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static protected URL maskShaderFragURL =
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- PGraphicsOpenGL .class .getResource ("MaskFrag.glsl" );
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+ PGraphicsOpenGL .class .getResource ("/processing/opengl/shaders/ MaskFrag.glsl" );
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protected PShader defColorShader ;
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protected PShader defTextureShader ;
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