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Description
Since the game's current theme means rather bright colors on the maps, the white UI can be hard to read at a glance. To improve this, we could:
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put drop shadows behind all the elements,
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add gradient bars (I personally find this option to be least intrusive),
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add permanent vignette, and only color it red when receiving damage,
How exactly they should look is up for debate (sizing, gamma…).
Apologies for small glitches in the images, I didn't notice them when working in a smaller window.
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