Skip to content

Improving readability (contrast) of the UI #38

@ghost

Description

Since the game's current theme means rather bright colors on the maps, the white UI can be hard to read at a glance. To improve this, we could:

  • put drop shadows behind all the elements,

    • alternatively put a simple outline around them;
      dropsh1
      dropsh2
  • add gradient bars (I personally find this option to be least intrusive),

    • here shown only on the bottom, but a matching or even symmetrical bar on top may be desirable as well (for chat and system messages, this would also allow a redesign of the score bar);
      gradient bar1
      gradient bar2
  • add permanent vignette, and only color it red when receiving damage,

    • currently only a red vignette appears briefly after receiving damage.
      vignette1
      vignette2

How exactly they should look is up for debate (sizing, gamma…).
Apologies for small glitches in the images, I didn't notice them when working in a smaller window.

Metadata

Metadata

Assignees

No one assigned

    Labels

    No labels
    No labels

    Type

    No type

    Projects

    No projects

    Milestone

    No milestone

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions