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mark loadbilateralshader() static
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src/engine/render/renderlights.cpp

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -64,7 +64,7 @@ matrix4 worldmatrix, screenmatrix;
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static std::array<Shader *, 2> bilateralshader = { nullptr, nullptr };
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Shader *loadbilateralshader(int pass)
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static Shader *loadbilateralshader(int pass)
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{
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if(!aobilateral)
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{

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