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Animation events #97

@garsipal

Description

@garsipal

Add animation events to trigger events on a specific frame, like cartridge ejection for guns or footstep sounds. Configured on model load, via CFG:

// animevent: <animation> <event> <frame>
iqmanimevent "shoot" "eject" 8
md5animevent "run" "footstep right" 10

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    enhancementNew feature or aesthetic improvementlow priorityCurrently, we honestly do not give a damn

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