@@ -678,7 +678,7 @@ GLuint ShaderEngine::compilePresetShader(const PresentShaderType shaderType, Sha
678678 if (!parser.ApplyPreprocessor (shaderFilename.c_str (), fullSource.c_str (), fullSource.size (), sourcePreprocessed)) {
679679 std::cerr << " Failed to preprocess HLSL(step1) " << shaderTypeString << " shader" << std::endl;
680680
681- #ifndef DUMP_SHADERS_ON_ERROR
681+ #if ! DUMP_SHADERS_ON_ERROR
682682 std::cerr << " Source: " << std::endl << fullSource << std::endl;
683683#else
684684 std::ofstream out (" /tmp/shader_" + shaderTypeString + " _step1.txt" );
@@ -730,7 +730,7 @@ GLuint ShaderEngine::compilePresetShader(const PresentShaderType shaderType, Sha
730730 if ( !parser.Parse (shaderFilename.c_str (), sourcePreprocessed.c_str (), sourcePreprocessed.size ()) ) {
731731 std::cerr << " Failed to parse HLSL(step2) " << shaderTypeString << " shader" << std::endl;
732732
733- #ifndef DUMP_SHADERS_ON_ERROR
733+ #if ! DUMP_SHADERS_ON_ERROR
734734 std::cerr << " Source: " << std::endl << sourcePreprocessed << std::endl;
735735#else
736736 std::ofstream out2 (" /tmp/shader_" + shaderTypeString + " _step2.txt" );
@@ -743,7 +743,7 @@ GLuint ShaderEngine::compilePresetShader(const PresentShaderType shaderType, Sha
743743 // generate GLSL
744744 if (!generator.Generate (&tree, M4::GLSLGenerator::Target_FragmentShader, M4::GLSLGenerator::Version_140, " PS" )) {
745745 std::cerr << " Failed to transpile HLSL(step3) " << shaderTypeString << " shader to GLSL" << std::endl;
746- #ifndef DUMP_SHADERS_ON_ERROR
746+ #if ! DUMP_SHADERS_ON_ERROR
747747 std::cerr << " Source: " << std::endl << sourcePreprocessed << std::endl;
748748#else
749749 std::ofstream out2 (" /tmp/shader_" + shaderTypeString + " _step2.txt" );
@@ -767,7 +767,7 @@ GLuint ShaderEngine::compilePresetShader(const PresentShaderType shaderType, Sha
767767 } else {
768768 std::cerr << " Compilation error (step3) of " << shaderTypeString << std::endl;
769769
770- #ifndef DUMP_SHADERS_ON_ERROR
770+ #if ! DUMP_SHADERS_ON_ERROR
771771 std::cerr << " Source:" << std::endl << generator.GetResult () << std::endl;
772772#else
773773 std::ofstream out3 (" /tmp/shader_" + shaderTypeString + " _step3.txt" );
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