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Remove misleading ToDo comments for title and sprite drawing.
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src/libprojectM/MilkdropPreset/MilkdropPreset.cpp

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@@ -145,8 +145,6 @@ void MilkdropPreset::RenderFrame(const libprojectM::Audio::FrameAudioData& audio
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}
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m_border.Draw(m_perFrameContext);
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// Todo: Song title anim would go here
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// y-flip the image for final compositing again
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m_flipTexture.Draw(m_framebuffer.GetColorAttachmentTexture(m_currentFrameBuffer, 0), nullptr, true, false);
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m_state.mainTexture = m_flipTexture.Texture();
@@ -157,8 +155,6 @@ void MilkdropPreset::RenderFrame(const libprojectM::Audio::FrameAudioData& audio
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m_finalComposite.Draw(m_state, m_perFrameContext);
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// ToDo: Draw user sprites (can have evaluated code)
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if (!m_finalComposite.HasCompositeShader())
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{
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// Flip texture again in "previous" framebuffer as old-school effects are still upside down.

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