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@@ -73,6 +70,7 @@ class PresetTransition : public RenderItem
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"noisevol_hq",
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"pw_noisevol_hq"}; //!< Names of noise textures to retrieve from TextureManager.
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Mesh m_mesh; //!< The mesh used to draw the transition effect.
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std::shared_ptr<Shader> m_transitionShader; //!< The compiled shader used for this transition.
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std::shared_ptr<Sampler> m_presetSampler{std::make_shared<Sampler>(GL_CLAMP_TO_EDGE, GL_LINEAR)}; //!< Sampler for preset textures. Uses bilinear interpolation and no repeat.
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