@@ -134,8 +134,8 @@ void Renderer::SetPipeline(Pipeline& pipeline)
134134
135135void Renderer::ResetTextures ()
136136{
137- m_textureManager = std::make_unique<TextureManager>(m_textureSearchPaths, m_textureSizeX, m_textureSizeY );
138- m_shaderEngine.setParams (m_textureSizeX, m_textureSizeY , m_fAspectX, m_fAspectY, m_beatDetect, m_textureManager.get ());
137+ m_textureManager = std::make_unique<TextureManager>(m_textureSearchPaths, m_mainTextureSizeX, m_mainTextureSizeY );
138+ m_shaderEngine.setParams (m_mainTextureSizeX, m_mainTextureSizeY , m_fAspectX, m_fAspectY, m_beatDetect, m_textureManager.get ());
139139}
140140
141141void Renderer::SetTextureSearchPaths (std::vector<std::string>& textureSearchPaths)
@@ -154,15 +154,15 @@ void Renderer::SetupPass1(const Pipeline& pipeline, const PipelineContext& pipel
154154{
155155 totalframes++;
156156
157- glViewport (0 , 0 , m_textureSizeX, m_textureSizeY );
157+ glViewport (0 , 0 , m_mainTextureSizeX, m_mainTextureSizeY );
158158
159159 m_renderContext.mat_ortho = glm::ortho (0 .0f , 1 .0f , 0 .0f , 1 .0f , -40 .0f , 40 .0f );
160160}
161161
162162void Renderer::RenderItems (const Pipeline& pipeline, const PipelineContext& pipelineContext)
163163{
164164 m_renderContext.time = pipelineContext.time ;
165- m_renderContext.texsize = nearestPower2 (std::max (m_textureSizeX, m_textureSizeY ));
165+ m_renderContext.texsize = nearestPower2 (std::max (m_mainTextureSizeX, m_mainTextureSizeY ));
166166 m_renderContext.viewportSizeX = m_viewportWidth;
167167 m_renderContext.viewportSizeY = m_viewportHeight;
168168 m_renderContext.aspectX = m_fAspectX;
@@ -371,15 +371,15 @@ void Renderer::reset(int viewportWidth, int viewportHeight)
371371
372372 glEnable (GL_BLEND);
373373
374- m_textureSizeX = viewportWidth;
375- m_textureSizeY = viewportHeight;
374+ m_mainTextureSizeX = viewportWidth;
375+ m_mainTextureSizeY = viewportHeight;
376376
377377 // snap to 16x16 blocks
378- m_textureSizeX = ((m_textureSizeX - 15 ) / 16 ) * 16 ;
379- m_textureSizeY = ((m_textureSizeY - 15 ) / 16 ) * 16 ;
378+ m_mainTextureSizeX = ((m_mainTextureSizeX - 15 ) / 16 ) * 16 ;
379+ m_mainTextureSizeY = ((m_mainTextureSizeY - 15 ) / 16 ) * 16 ;
380380
381- m_fAspectX = (m_textureSizeY > m_textureSizeX ) ? static_cast <float >(m_textureSizeX ) / static_cast <float >(m_textureSizeY ) : 1 .0f ;
382- m_fAspectY = (m_textureSizeX > m_textureSizeY ) ? static_cast <float >(m_textureSizeY ) / static_cast <float >(m_textureSizeX ) : 1 .0f ;
381+ m_fAspectX = (m_mainTextureSizeY > m_mainTextureSizeX ) ? static_cast <float >(m_mainTextureSizeX ) / static_cast <float >(m_mainTextureSizeY ) : 1 .0f ;
382+ m_fAspectY = (m_mainTextureSizeX > m_mainTextureSizeY ) ? static_cast <float >(m_mainTextureSizeY ) / static_cast <float >(m_mainTextureSizeX ) : 1 .0f ;
383383
384384 m_fInvAspectX = 1 .0f / m_fAspectX;
385385 m_fInvAspectY = 1 .0f / m_fAspectY;
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