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@revmischa
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Maybe helpful for debugging bad GL calls

@kblaschke
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Before merging and reworking this code again, I'd suggest leaving it in a branch to fix the GStreamer issues, and then implement a proper debugging API via this issue here:

#732

Thst'd save us from reworking any existing code and use a proper debug class/functionality so an outside app can properly log any errors.

@kblaschke
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I guess all the GL_INVALID_ENUM errors seen were due to that uninitialized framebuffer texture being used before the first frame was drawn. This is fixed in PRs #826 and #827.

May I close this PR and postpone proper GL error checking/logging to the implementation of issue #732?

@revmischa
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Sure thing

@revmischa revmischa closed this Jul 12, 2024
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2 participants