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mfx_va_allocator.h
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executable file
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// Copyright (c) 2017-2021 Intel Corporation
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in all
// copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
// SOFTWARE.
#pragma once
#if defined(LIBVA_SUPPORT)
#include "mfx_defs.h"
#include "mfx_allocator.h"
#include "mfx_frame_converter.h"
#include "mfx_gralloc_instance.h"
#include <mutex>
#include <map>
// This struct contains pointer to VASurface allocated somewhere else.
struct VaMemId
{
// Can also store VABufferID* for P8 format
VASurfaceID* surface_;
VAImage image_;
mfxU32 fourcc_;
buffer_handle_t gralloc_buffer_;
};
class MfxVaFrameAllocator : public MfxFrameAllocator, public MfxFrameConverter
{
public:
MfxVaFrameAllocator(VADisplay dpy);
virtual ~MfxVaFrameAllocator();
#ifdef ONEVPL_EXPERIMENTAL
bool isDedicated() { return dedicated; }
void setDedicated(bool dGPU) { dedicated = dGPU; }
#endif
private: // MfxFrameAllocator
virtual mfxStatus AllocFrames(mfxFrameAllocRequest *request, mfxFrameAllocResponse *response) override;
virtual mfxStatus FreeFrames(mfxFrameAllocResponse *response) override;
virtual mfxStatus LockFrame(mfxMemId mid, mfxFrameData *frame_data) override;
virtual mfxStatus UnlockFrame(mfxMemId mid, mfxFrameData *frame_data) override;
virtual mfxStatus GetFrameHDL(mfxMemId mid, mfxHDL *handle) override;
protected: // MfxFrameConverter
virtual mfxStatus ConvertGrallocToVa(buffer_handle_t gralloc_buffer_, bool decode_target,
mfxMemId* mem_id) override;
virtual void FreeGrallocToVaMapping(mfxMemId mem_id) override;
virtual void FreeAllMappings() override;
private:
mfxStatus MapGrallocBufferToSurface(buffer_handle_t gralloc_buffer, bool decode_target,
mfxU32* fourcc, VASurfaceID* surface);
mfxStatus CreateSurfaceFromGralloc(const IMfxGrallocModule::BufferDetails& buffer_details,
bool decode_target,
VASurfaceID* surface);
mfxStatus TouchSurface(VASurfaceID surface);
void FreeMemId();
private:
// This is extension of VaMemId having allocated VASurface.
struct VaMemIdAllocated
{
VaMemId mem_id;
VASurfaceID surface_;
};
typedef std::function<void(VaMemIdAllocated*)> VaMemIdDeleter;
private:
VADisplay m_dpy;
std::mutex m_mutex;
#ifdef ONEVPL_EXPERIMENTAL
bool dedicated = false;
#endif
std::map<uint64_t, std::unique_ptr<VaMemIdAllocated, VaMemIdDeleter>>
m_mappedVaSurfaces;
MFX_CLASS_NO_COPY(MfxVaFrameAllocator)
};
#endif //#if defined(LIBVA_SUPPORT)