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This is a much stronger hash function than fnv64a and comparably fast
(with super-fast assembly implementation for amd64).
Performance is not critical here anyway.
The old fnv64a is kept for vectors, where collision detection is in
place and the weakness of the hashing doesn't matter that much. I
implemented a vector version with xxhash and found that xxhash is
slower in all cases except very very high cardinality (where it is
only slightly faster). Also, ``xxhash.New`` comes with an allocation
of 80 bytes. Thus, to keep vectors alloc-free, we needed to add a
`sync.Pool`, which would have an additional performance overhead.
Signed-off-by: beorn7 <[email protected]>
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