Is there some advancement on "MultiText" to call all text in a single drawcall? #187
KamyarTaher
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I haven't made any more progress on it yet, unfortunately, though I've been doing other work around supporting multiple fonts that would be helpful with that. I also don't yet have a great idea for how to allow non-coplanar text instances -- it seems that will essentially require a matrix4 per glyph which may not scale so well. I'd gladly welcome assistance with it. |
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Hello,
I recently came across your library troika-text which is really great!
But I still have one problem, we are forced to have several draw calls in order to generate different text on different positions.
But I always thought it would be possible to have merged geometries with a texture atlas for each part, and that these merged geometries are one instance.
Then I found "MultiText" on the issues which seem to do more or less that, but it seems to work only on the plane now. I don’t know if they were some advancements on the project? I think It would really help improve the performance of my project.
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