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Provides a Java-like, Netty-inspired ByteBuffer implementation using typed arrays. It also tries to abstract a bit of
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the complexity away by providing convenience methods for those who just want to write stuff without caring about signed,
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- unsigned and the actual bit sizes. It's also used for the cross-platform multiplayer component in
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- [ eSoccer] ( http://www.esoccer.me ) , an HTML5 game developed at [ University of Applied Sciences Bonn] ( http://www.h-brs.de ) .
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+ unsigned and the actual bit sizes. It's also one of the components driving [ ProtoBuf.js] ( https://github.com/dcodeIO/ProtoBuf.js ) .
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ByteBuffer
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@@ -68,8 +67,8 @@ Features
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--------
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* [ CommonJS] ( http://www.commonjs.org/ ) compatible
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* [ RequireJS] ( http://requirejs.org/ ) /AMD compatible
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- * Browser compatible (include the script, then use var ByteBuffer = dcodeIO.ByteBuffer;)
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* [ node.js] ( http://nodejs.org ) compatible, also available via [ npm] ( https://npmjs.org/package/bytebuffer )
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+ * Browser compatible
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* [ Closure Compiler] ( https://developers.google.com/closure/compiler/ ) ADVANCED_OPTIMIZATIONS compatible (fully annotated,
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` ByteBuffer.min.js ` has been compiled this way, ` ByteBuffer.min.map ` is the source map)
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* Fully documented using [ jsdoc3] ( https://github.com/jsdoc3/jsdoc )
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