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README.md

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======================================
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Provides a Java-like, Netty-inspired ByteBuffer implementation using typed arrays. It also tries to abstract a bit of
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the complexity away by providing convenience methods for those who just want to write stuff without caring about signed,
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unsigned and the actual bit sizes. It's also used for the cross-platform multiplayer component in
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[eSoccer](http://www.esoccer.me), an HTML5 game developed at [University of Applied Sciences Bonn](http://www.h-brs.de).
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unsigned and the actual bit sizes. It's also one of the components driving [ProtoBuf.js](https://github.com/dcodeIO/ProtoBuf.js).
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ByteBuffer
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--------
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* [CommonJS](http://www.commonjs.org/) compatible
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* [RequireJS](http://requirejs.org/)/AMD compatible
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* Browser compatible (include the script, then use var ByteBuffer = dcodeIO.ByteBuffer;)
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* [node.js](http://nodejs.org) compatible, also available via [npm](https://npmjs.org/package/bytebuffer)
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* Browser compatible
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* [Closure Compiler](https://developers.google.com/closure/compiler/) ADVANCED_OPTIMIZATIONS compatible (fully annotated,
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`ByteBuffer.min.js` has been compiled this way, `ByteBuffer.min.map` is the source map)
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* Fully documented using [jsdoc3](https://github.com/jsdoc3/jsdoc)

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